Has anyone had success dusting off a very old module that you own like AD&D 1 Ravenloft, and running it using new rules and replaced monsters?
If so, any tips or things to keep in mind?
If so, any tips or things to keep in mind?
I have found this in converting a 3.5 AP to 5e. I use the 3.5 encounter level as the XP budget in 5e and go from there.I ran a couple of 1e adventures under 3e. My biggest take-away is that encounters may require tweaking and shouldn't be converted over straight. What I mean is that if an encounter has 6 ogres, it may be appropriate for 1e, but might not work at all (or very well) under later editions. There was one such encounter that would have been a challenge in 1e in one of the modules I converted (IIRC from Dungeon), that was a cakewalk in 3e. Presumably conversion to 5e might need tweaking as well.
Damon.
Has anyone had success dusting off a very old module that you own like AD&D 1 Ravenloft, and running it using new rules and replaced monsters?
If so, any tips or things to keep in mind?
Has anyone had success dusting off a very old module that you own like AD&D 1 Ravenloft, and running it using new rules and replaced monsters?
I am running T1 Village of Hommlet for a 5E campaign. Conversion was pretty easy.
care to illuminate us to your process? did you just swap stat blocks? Make stuff up on the fly? I guess I'm asking, pretty easy in what way?
The classed npcs I created as PC versions. It was a lot of fun and it helped me learn basic stuff about creating characters of various classes. Rufus was fun to create as a battle master fighter. When I am at my home computer I will post the converted stat block so you can see what it looks like.
The monsters were converted using the monsters in the pdfs with some adjustments as needed. The frogs out in front of the moathouse was a terrifying encounter in AD&D and I wanted it to be just as cool in 5E so I swapped out a few of the giant frogs for giant toads, since the frogs can't swallow anything larger than a small character.
Some of the magic items I made stats up for since there were no counterparts in the pdfs.
Has anyone had success dusting off a very old module that you own like AD&D 1 Ravenloft, and running it using new rules and replaced monsters?
If so, any tips or things to keep in mind?