There are a few feats that seem particularly incredible at first level (the Variant Human gets a feat at first level instead of needing to wait until level 4).
Heavy Armor Mastery is great because DR 3 is a large fraction of damage at this level and because magic weapons or the damage types it doesn't protect against are comparatively rare.
Healer is great healing ability at first level but seems to drop off compared to things like Cleric spells at higher levels.
Inspiring Leader on a high Cha character is so many temporary HP at first level. It seems great throughout your career as long as it's a 4+ character party.
Great Weapon Fighting can be triggered consistently without setup or a build dedicated to it because HP are so low at first level. It's a great feat at any level, but can get consistent bonus attacks at very low levels without needing many attacks, Advantage, or an expanded critical range.
Anything I'm missing?
Heavy Armor Mastery is great because DR 3 is a large fraction of damage at this level and because magic weapons or the damage types it doesn't protect against are comparatively rare.
Healer is great healing ability at first level but seems to drop off compared to things like Cleric spells at higher levels.
Inspiring Leader on a high Cha character is so many temporary HP at first level. It seems great throughout your career as long as it's a 4+ character party.
Great Weapon Fighting can be triggered consistently without setup or a build dedicated to it because HP are so low at first level. It's a great feat at any level, but can get consistent bonus attacks at very low levels without needing many attacks, Advantage, or an expanded critical range.
Anything I'm missing?