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Hellcow

Adventurer
It's just a matter of what a particular individual or group considers fantasy, or "D&D". I prefer a more classic Tolkien style feel.
Agreed, and if that's what you enjoy then Eberron is definitely the wrong setting for you.

One of the things about Middle Earth is that wizards are born, not made. You can't just learn to be a wizard, and thus it makes sense that magic doesn't have a major impact in everyday life. As mentioned in an earlier post, one of the driving points behind Eberron was the fact that in D&D, magic is a learned skill. As of 3E, a fighter or rogue could simply decide to take his next level in wizard. One wizard can teach a spell to another, or create an entirely new spell. Eberron essentially ran with this idea and said "If magic behaves like a science, why wouldn't it ultimately affect civilization in the same manner as science?"

But that's neither here nor there. Eberron intentionally takes a different path from classic fantasy, and I understand why it's not your thing. And again, while I could present all sorts of arguments as to why warforged aren't robots, I understand that it doesn't make a difference to how the world FEELS when you're playing something like DDO and you've got one in your way. Thanks for sharing your opinion!
 

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Hellcow

Adventurer
It's just a matter of what a particular individual or group considers fantasy, or "D&D". I prefer a more classic Tolkien style feel.
Agreed, and if that's what you enjoy then Eberron is definitely the wrong setting for you.

One of the things about Middle Earth is that wizards are born, not made. You can't just learn to be a wizard, and thus it makes sense that magic doesn't have a major impact in everyday life. As mentioned in an earlier post, one of the driving points behind Eberron was the fact that in D&D, magic is a learned skill. As of 3E, a fighter or rogue could simply decide to take his next level in wizard. One wizard can teach a spell to another, or create an entirely new spell. Eberron essentially ran with this idea and said "If magic behaves like a science, why wouldn't it ultimately affect civilization in the same manner as science?"

But that's neither here nor there. Eberron intentionally takes a different path from classic Tolkien style, and I understand why it's not your thing. And again, while I could present all sorts of arguments as to why warforged aren't robots, I understand that it doesn't make a difference to how the world FEELS when you're playing something like DDO and you've got one in your way. Thanks for sharing your opinion!
 

Pentegarn

First Post
I appreciate your permission to troll, but I'm not trolling you. I'm being genuine.

Yes, but Gygax was clearly influenced by just as much (if not more) non-Tolkienesque fantasy. A lot of D&D was influenced by the intentionally non-Tolkienesque pulp fantasy novels (e.g., Michael Moorcock, Robert Howard, Jack Vance, Fritz Lieber, etc.), many of which were also written to be something akin to anti-Tolkien or also included sci-fi elements as well. I personally find the idea of "classical fantasy" an artificial construction that has never really existed.

Greyhawk is not Tolkienesque, in my opinion. Neither is Forgotten Realms nor Dragonlance nor Birthright.


Build as many straw men from my post as you like. None of what you said changes or makes irrelevant anything I said. And anyone who takes a moment to comprehend my post, and that isn't trolling can figure that out.

The Tolkien style and feel they pertain to fantasy (most people understand what I mean by the worlds style and feel) is what always influenced and still influences D&D at our table. It's fairly obvious and simple to figure out that my posts are about how my group and I view fantasy, how it flavors the sytems and settings we choose to play, and that anything too far outside of that is of no interest to us when we sit down to play a "D&D" game. If we want sci-fi for sci-fi elements mixed with fantasy, we play other systems. Again, nothing you're trolling on about changes this.

Nothing was ever said about Greyhawk or any other setting officially being Middle Earth. Your inferring these things are just straw men, built for your trolling.

I personally find the idea of "classical fantasy" an artificial construction that has never really existed.

Good for you. You have your opinion of "classical fantasy". Why not leave others to their own instead of being a hypocrite about it just because someone dares to have an opinion that differs from yours and doesn't like the same settings you do.
 

Warunsun

First Post
I would like to see an adventure path set on Eberron. Relevant 5E-isms (like how do dragon marks work in 5e) could be covered in an Appendix or Player's Section.
 

Aldarc

Legend
Build as many straw men from my post as you like. None of what you said changes or makes irrelevant anything I said. And anyone who takes a moment to comprehend my post, and that isn't trolling can figure that out.

The Tolkien style and feel they pertain to fantasy (most people understand what I mean by the worlds style and feel) is what always influenced and still influences D&D at our table. It's fairly obvious and simple to figure out that my posts are about how my group and I view fantasy, how it flavors the sytems and settings we choose to play, and that anything too far outside of that is of no interest to us when we sit down to play a "D&D" game. If we want sci-fi for sci-fi elements mixed with fantasy, we play other systems. Again, nothing you're trolling on about changes this.

Nothing was ever said about Greyhawk or any other setting officially being Middle Earth. Your inferring these things are just straw men, built for your trolling.

Good for you. You have your opinion of "classical fantasy". Why not leave others to their own instead of being a hypocrite about it just because someone dares to have an opinion that differs from yours and doesn't like the same settings you do.
I apologize. It's clear that you are not having a good day. I expressed my opinion about something you said you obviously took offense. But you should be aware that you should never assume that people know what you mean by terms, especially when you are talking about a subjective 'feel' or 'style' of a game. I would appreciate if though if you at least took time from your busy schedule being offended at things to recognize that I was not trolling. You made an assertion, and I responded to it. Again, I apologize for ruining your day. But please go on, and continue your own highly relevant post in this thread that's clearly meant for supporting Eberron. Your two cents on your dislike for this thread is obviously what this thread was meant for is surely a valuable contribution to this thread.

Find the ignore button. Apply to Pentegram. - Lwaxy
 
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Hellcow

Adventurer
Yes, but Gygax was clearly influenced by just as much (if not more) non-Tolkienesque fantasy. A lot of D&D was influenced by the intentionally non-Tolkienesque pulp fantasy novels (e.g., Michael Moorcock, Robert Howard, Jack Vance, Fritz Lieber, etc.), many of which were also written to be something akin to anti-Tolkien or also included sci-fi elements as well.
Classic D&D is definitely something of a mash-up. Vancian magic is, well, Vancian - and the Dying Earth isn't Middle Earth. And I loved Expedition To The Barrier Peaks when I was a kid. But it's certainly the case that Eberron turned a number of classic tropes upside down. I dislike seeing people dismiss Eberron because they don't understand it, which happens a lot - "It's the world with robot dinosaurs riding trains, right?" But it's definitely NOT a world for everyone, and not a place for people who want a Tolkienesque experience. Hence this thread in the first place, as a way of checking in and seeing how many people want to see more Eberron!
 
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Aldarc

Legend
Classic D&D is definitely something of a mash-up. Vancian magic is, well, Vancian - and the Dying Earth isn't Middle Earth. And I loved Expedition To The Barrier Peaks when I was a kid. But it's certainly the case that Eberron turned a number of classic tropes upside down. I dislike seeing people dismiss Eberron because they don't understand it, which happens a lot - "It's the world with robot dinosaurs riding trains, right?" But it's definitely NOT a world for everyone, and not a place for people who want a Tolkienesque experience. Hence this thread in the first place, as a way of checking in and seeing how many people want to see more Eberron!
Sign me up as someone who wants to see more Eberron. I have nothing but praise for a setting that built its world around D&D assumptions from the bottom-up.
 


fuindordm

Adventurer
One of the things I like about Eberron is that it's not a one-trick setting. It really is a kitchen sink, but not in the usual way where the several countries and regions are analogs of things we are familiar with from Earth history. It feels more like a plausible history of a magical world, and there's something in it for pretty much any style of play.

I too would love to see an adventure path set in Eberron.
 

Urbanmech

Explorer
I love Eberron and am currently using it for my 5e game. Pulpy Xen'Drik exploration with forgotten ruins, dark jungles, snake cults, and fallen giants. So many great ideas it can be a little overwhelming.

I'd really like to see them put out a book that combines 3-4 of the unique races, a few subclasses, and a bunch of backgrounds from each setting. That way everyone gets a little bit of support gradually. Kender and Minotaurs from Dragonlance, various subraces from the Realms and Greyhawk, Thri-Kreen and Mul's from Dark Sun.
 

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