and here we go... shutting down discussion and deciding that one player is above the others... "My game my way or get out"
you wont even discuss the possibility
That's true. And my way of doing it is just as reasonable and valid as your way of doing it.
In fact, this is an aspect of society that is messing us up. One side says "you are not willing to compromise, hence, you are wrong". Nope. Compromise is not always a good thing. I don't compromise when it comes to running red lights. I just don't do it. Even in an emergency, just running a red light can be an even worse thing.
the only must is be resnoble... you don't have to compromise but you must realize that will alienate some people...
It might. Don't let the door hit you on the butt on your way out.
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but would you discuss at the end of a campaign if a player said "Hey instead of the next campaign being D&D can it be gurps?"
or more on topic, "Hey in your next game can you make a small group of dragon men that are PCable for me?"
I would talk about it. But, I might look at the guy with a third eye as to why he wants to play a disallowed race. What part of his personality is it that drives him to want to do something in the game which is disallowed?
There is a type of player who needs to be contrary. There are players that need to be unusual or different. Sometimes, those players' ideas are fine. Sometimes, they are just weird. And sometimes, they are disruptive.
OK, so again as above "Can you make a world I CAN play my idea in?"
Not if your idea is to shove Dragonborn PCs down my throat.
the group gets to decide... just because all of your players give up there chance to speak doesn't mean everyone should
The group does not always get to decide every little detail. The players have some input ("let's play Star Wars"), but that does not mean that they always decide how that's going to work out ("let's start on Tatooine"). The DM decides a lot of things like which planet they start out on, what the local politics are, etc.
A player might not like the starting conditions of the campaign, but the DM is not obligated to "let the group decide".
that means the DM actually listens and evaluates not makes up his mind before the talk starts...
Why? How come groups of players have to do it your way to have fun?
lets take your example... 5 people sit down to play star wars 1 says "No droids" another says "But I really want to play the droid idea" if the other 3 people say "hey nothing wrong with droids let him" is it ok to not listen?
Nothing wrong with listening. Something wrong when 3 players say "Hey DM, you HAVE to let this player do this.".
why?? I have asked a doxzen times... all you say is no...
I don't have to explain my DM decision making to you as a player. Who came up with this stupid idea? You are NOT entitled to know my reasons for allowing or disallowing something.
Don't like that, the door is over there.
That's the problem with entitled people. They feel like they are entitled. In this case, entitled to an answer. Nope. I might give an answer, but nothing requires me to do so. My answer might be "they don't match my campaign idea". The player is not entitled to get more details than that.
And no, some people's opinion that this is the sign of a "bad DM" does not make it so.
yea just like your opinion that it is "good" does not make it so...
Actually, it does make it so. We've had a great time playing D&D for decades where the DM decides the campaign limits. It works. So no, your "better" idea is only better for you and people like you. Not using the progressive idea that a DM should always compromise works totally fine in a game.
ok, then why argue? I'm trying to get an idea across, one that at times you seem fine with then snap like someone just told you off...
So I am arguing if I disagree with your POV? No, I'm explaining my POV.
fun does not exist with me having to put up with people telling me I can't play what I want...
Precisely. Now you are starting to understand. You do not have to put up with that. Just like the DM does not have to put up with you TELLING him how to run his campaign.