Scorpio616
First Post
Sigh, anybody else wishing for figurines that would be useful for overland travel?
Sigh, anybody else wishing for figurines that would be useful for overland travel?
I'm happy you're happy, but to me this only becomes more work : when you use different pacing mechanisms within a single system and only one of those is << dial-able >>, it can become quite a hassle to figure out how to work with the other...
For example, if you're playing an exploration themed campaign and your short and long rests have been significantly increased (say a day and a week, respectively), things that work in days can become a good deal more powerful than they were probably intended to be. On the flip side, if you're playing a more "kick the door and kill!" style and the rests have been reduced to a few minutes and a couple of hours, then an item you can only use once every 7 days might as well be a single use item.
It's not a question of this being wrong or not but it does increase my workload as a DM. It might not be a lot, but every little bit "helps"...
That is what the rules seem to state.Or alternatively, I would rule that only she who popped the figurine can revert it before it expires.
I saw them all, and I'm not being sarcastic. There is a reason why overland movement is measured in days. and most of these figures can only be used for one before needing recharging. While the fly has a short recharge, it's still down for 2 days after a use. Heck only the goat of traveling can go for more than a single day of overland movement since it looks like that is measured in 8 hour parcels. But after 3 days of overland movement (8 hours each), it's down for 7 days.Did you see the Ebony Fly?
Edit: And almost all the rest. I'm beginning to think you were being sarcastic.
Folding Boat of the Dwarvish Lords? Folding Boat of Vecna?
Hehe we are buying and drooling over stuff we bought 30 years ago.These people are geniuses.
I also notice no spells/guidelines for creating the items...at least in these entries.