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What makes a good RPG player?

2) Willing to play what is offered.
I'm not sure if it's necessarily a trait of a good player.

A good player shouldn't be too selective, but it does not mean they will play whatever is offered. Having preferences is definitely not a bad thing. Communicating these preferences in a clear, open and polite way is definitely an advantage.

It's often said that no gaming is better than bad gaming. A good player understands it.
 

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1) Ability to listen
2) Ability to let other players take the spotlight
3) Ability to roll with the punches / not get stuck in the rules minutia
4) Ability to set character goals / engage in the story being told
5) Ability to be brave and try things that are out of the box
 

A good player shouldn't be too selective, but it does not mean they will play whatever is offered. Having preferences is definitely not a bad thing. Communicating these preferences in a clear, open and polite way is definitely an advantage.

I mean: being a willing & devoted player of one game and one game only does not make a good RPG player.
 

1: Ability to listen
2: Ability to communicate.

Mostly this.

However, I've actually reached a point where I think it's even more basic than that: the ability to commit to a session and mean it, to turn up when and where you say you will, and to stick with a campaign without losing interest after 3 sessions leaving the rest of the group in the lurch.
 


I'd boil it down to two things:

1 - Able to play well with others (as this is a group activity)

2 - Able to play a character, that is, able to run their PC's actions and reactions from the character's perspective, worldview, beliefs, knowledge, attitude, etc (I'm not as concerned how they play that -- third person, method acting, etc -- but that they run the PC from an RP perspective)

The first is what I'd want for anyone invited over to my house to play games; the second is why I would want to invite them over to specifically play in an RPG.

peace,

Kannik
 


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