KirayaTiDrekan
Adventurer
My mother-in-law called tequila to-kill-ya. 

Just don't look in their eyes! They take it real territorial like.Oh
My
God
There is a Monkey Magnet. MONKEY MAGNET PEOPLE!
Wait, does that mean everywhere you go monkeys follow you? That would be weird.
Just don't look in their eyes! They take it real territorial like.![]()
I don't think the sunglasses will be enough to shield them from your monkey magnetism! Hah!Noted! I shall endeavor to avoid the eyes.
If we put little mini sunglasses on them, will that help?
@Kobold Stew- I'm fairly keen on exploring 5e's ritual system, so unless someone else wants to beat me to it, I'll volunteer for ritual duty. And you mentioned three character concepts. Unless the Battle Master/Paladin counted as two, I'd be curious to know the third.
You will be recruiting a crew in the first adventure, and if there are holes in major ship duties you can also hire NPC henchmen to fill in as specialists. There will be some interesting dilemmas about budget, who you recruit and how you do it. Basically the first adventure is about getting a ship, crew, and supplies...lots of small interconnected quests that add up to a bigger picture. But I don't want to give away any more than that!So actual game question. There are seven of us I think, so I'm not sure we can / want to fill all the roles. Will we have nyc crew members or we just gotta figure things out ourselves... Aka smaller ship we can handle type of thing. Would make a difference building our characters ( like if we tried to fill more than one roll).