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D&D 5E Gamehole Con Live Tweeting Perkins Panel

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Why is OGL a good thing for the game? one word... Innovation
the first OGL hurt innovation, games that were great like CoC and Deadlands switched to D20 instead of Innovating there own system, we got 100's of d20 games, when we need more games that were uniqe... and after the d20 bubble burst look at what we got...

a active and growing OGL market using the 5e ruleset is nothing but good for the player base.... more ideas shared, the better your game is..
I will diss agree (more below)

now that 5e has embraced the optional rules paradigm the possibilities are endless, you don't (as a GM) have to allow every optional rule in a new 3rd market book.. maybe you will find one or two that fit your campaign... maybe you will come across a new spell casting sub system that blows your mind with creative possibilities (Magus special abilities in Arcana Unarethed comes to mind and the idea of a unified spell list were spells are ranked on rarity instead of some fuzzy class Arcane/Divine divide... ya enplane bards healing again?)
good and bad, horrible and awesome, oh and a huge bloat for DMs to combe through looking for those diamonds in the rough...



the OGL is nothing but good all around
except for stifling innovation, inducing glut, and fuiling edition wars...


BTW I posted that I knew of 5 gaming companies looking at doing 5e OGL material... make that 8 now... and a few of them are not no-name companies, don't expect fantasy flight craziness but some of the companies thinking about stepping into the ring may surprise you.
please tell me one of them isn't mongoose...
 

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Mercurius

Legend
I honestly believe that more people would have tried 4e, and some % of them would have liked it, that the vitriol and flame wars (still there) would be less and the tribalism would have not formed so.

Maybe. But again, you seem to be minimizing the context that allowed for Pathfinder to not simply be made, but become very popular. As I see it, Pathfinder's success largely comes from a few factors:

1) The OGL - especially being able to use the 3.5 system as its base
2) Fan dissatisfaction with 4E
3) Quality of product and strong community relations

You seem to place the emphasis on the first point, then add in the edition wars for seasoning. I think you've got it in reverse - the OGL allowed for Pathfinder to exist, but it didn't make it popular. The reason Pathfinder was so popular is because 3.5 was popular and Pathfinder was basically 3.5, and more so because Paizo did a great job creating a product line that was attuned to the fan base.

I don't think fanning the edition wars was really a causative factor in Pathfinder's popular, more of a secondary outcome of the friction between "Paizoans" and "WotCists."

again well talking about why I and others dis like the OGL, I have found myself defending 4e... ironicly enough proveing one of my problems... the tribal and split fan base caused by an edition never going out...

So you're saying that you're being an instant of your own complaint? :)

I suppose the reason the edition wars never bothered me so much is that I was never really involved, I never really had a horse in the race. At most, I have occasionally been accused (wrongly, imo) of edition warring simply by saying things like "4E didn't do well" or "Pathfinder is basically a copy of 3.5." My view is that that the main cause of edition warring is human defensiveness, and that most skirmishes are started when one person accuses another of edition warring - whether or not there is actually any warring going on. So I have tended to back slowly out of such situations, because I have no interest whatsoever is fighting over editions, which to me is another variant of "my dad is stronger than your dad" - or as you put it, my Sega is better than your Nintendo.

But I can empathize with you as from what you've said you are actually experiencing some kind of PTSD from edition warring. I would only suggest that you may be being more defensive than suits the "attack" (because there might not be much of an attack going on, at least from me!).

The OGL started mostly good. It gave us a huge list of products. the problem is that there was no real way to control a huge influx of ideas. It lead to a bloat of good and bad that was hard for DMs to look into. Then as wotc started popping out more and more not srded material newer OGL products had to recreate or reimagine whole concepts(again at variable levels of success). The OGL also lead to much less innovations for years as D20 was slapped on everything (I was so glad that CoC and Deadlands learned that lesson and went back) In the end it gave a small company the ability to steal whole cloth the 3e engine and compete with 4e by egging on stupid edition wars(see this thread)

Now honestly, how are you not "egging on stupid edition wars" by accusing Pathfinder of doing just that? I mean, you keep complaining about edition warring but then you keep throwing little grenades into the mix.

And don't forget, the first major salvo of edition warring--in the way that you are framing it--came from WotC, with their dissing of 3.5. It all went down hill from there.

Simply put...... if 4e looked more like the Saga system of Star Wars (which looked like the logical progression of 3.X to 4.0) pathfinder would have found no foot hold..

4e was such a drastic departure from 3.X it kicked 3.X fans in the face.....

4e was a larger departure from 3.x then 3.x was from 2e... that tells you something

Now look at the reaction for 5e..... less of a departure from 2e then 3.X was......... and see how players are flocking back to it...

nuff said

Yup, you're probably right. As many have said, 4E's problem wasn't that it was a bad game, but that it was too far from "what D&D is to me" to a large number of the fan-base.

I think what WotC remembered with 5E is that people play D&D because of what it specializes in over other forms of entertainment--card, board, war, video games, etc. 4E went a bit too far into trying to incorporate some of those elements and turn them into their tabletop RPG equivalent. I can see why they did it, and in some ways I'm glad they did as I enjoyed 4E for a few years, but in the end it didn't work in that 5E saw them revert back to a more traditional approach.
 

Grazzt

Demon Lord
In the end it gave a small company the ability to steal whole cloth the 3e engine and compete with 4e by egging on stupid edition wars(see this thread)

I believe this is a bit disingenuous. Nothing was stolen. Paizo used an existing license/method (created by WotC themselves) to create a game that filled a void left when WotC decided to change the way D&D worked. 4e was a drastic departure in many ways from all editions that came before. Lots of people didn't like it. Paizo stepped in to let them continue down a path they knew and liked. If 4e hadn't been such a drastic change, if the 4e GSL hadn't been so draconian in its language, Pathfinder would likely not exist. And if Paizo hadn't produced top notch material for its game, it never would've stuck.
 

Mercurius

Legend
Addendum from above: Actually, I think the main cause of edition warring is taking something more seriously than it should be taken.
 

I don't want to get into the mud on this one, but your very close to wrong on this.... my group playtested 3.X and jumped from Skills and Powers (2e product I still own a copy of)
I still have my 2e books as well, infact while prepping my 5e game (and waiting on DMG) we are currently playing a 2e retro clone...
the leap of faith was much shorter... classes >>felt<< the same, the math was simple to grasp (oh roll high on all of it) and spell casters felt the same (prep-spells and cast them.. ok prep them in the morning.. cast again)

lets just start with stats... they are completely different, the unification of stats was a huge change... oh and that simpler math (roll high) came with a bottom up re doing of the to hit charts and a whole new way to get multi attacks, and new concept of skills (2e had non weap slots roll under stat, the whole idea of skills was very different especaily with DCs) Saving throws might as well have a new name, they have so very little to do with 2e saves (to the detramint of the game). SPellcasters where given more umph, and spell restrictions and draw backs removed. WHole new class (sorcerer) or old/optional ones (Barbrian monk) where brought it. Oh and on top of that HP was much higher (2e a 100hp fighter was awesome even if it was at 20th level, in 3e if you didn't hit 3 digits by 10th it would amaze me)

4e kept the basic math, the attributes, and the skill concept from 3e, infact I have no doubt that being handed a 4e sheet to a player in 2005 they could recognize most of it... on the other hand handing a 2005 sheet to a 1996 player would need MUCH more explanation...


4e stepped far away from the classic D&D paradigm by giving everyone the same type of "powers" at will, once encounter, once per day... someone coming from 2e would see almost no similarity between 4e and 2e... there were even significant race differences (gnome a monster what? dragon who?)
yes, 2e to 4e would be a problem with no 3e int he middle... but 3e to 4e is very intuitive...

No, I'm not saying 4e was a bad game... although the combats did last a little too long (but that was an easy tweak..) and the skill system felt shallow... but it had a lot less in common with its predecessors then any other version of the game.
4e was great (it did have it's problems though) but it did have a lot in common with 3e, and was an attempt to fix the biggest issue complained about (LFQW)

again.. I'm NOT bashing 4e.... it not a bad game, but it was a huge leap in design that changed... for many players.. the feel of the game... and for gamers the feel of the game is almost everything
it was a hige leap forward, and it had it's stumbles... but the feel of the game is at the table... I can make fatal feel like OD&D with work, but I can't balance classes as easy...

why do you think 5e feels like 1e/2e?
I personally think because they went back and saw the flaws in every edition, and found 2e was the best starting place to fix them...
 

You seem to place the emphasis on the first point, then add in the edition wars for seasoning. I think you've got it in reverse - the OGL allowed for Pathfinder to exist, but it didn't make it popular. The reason Pathfinder was so popular is because 3.5 was popular and Pathfinder was basically 3.5, and more so because Paizo did a great job creating a product line that was attuned to the fan base.

you know that no one said Paizo didn't make good adventures... I do quastions there system (especially since they ignore the lfqw complaints) but again, they took 3.5 and applied there own rules adjustments, they never made a system...


I don't think fanning the edition wars was really a causative factor in Pathfinder's popular, more of a secondary outcome of the friction between "Paizoans" and "WotCists."
much as in 3rd grade the spilt between Nes and Saga...


So you're saying that you're being an instant of your own complaint? :)
yes, I am human and have the same flaw we all do... I also used to say NES was a better system then Saga... and years later PlayStation over X box... all because of witch one I got for Christmas...

My view is that that the main cause of edition warring is human defensiveness, and that most skirmishes are started when one person accuses another of edition warring - whether or not there is actually any warring going on.
yup... this one started because I said I didn't want an OGL, but a limited licence...

So I have tended to back slowly out of such situations, because I have no interest whatsoever is fighting over editions, which to me is another variant of "my dad is stronger than your dad" - or as you put it, my Sega is better than your Nintendo.
the problem is that even when I back peddled I immediately got defensive as more people called my fav edition "not real"
But I can empathize with you as from what you've said you are actually experiencing some kind of PTSD from edition warring. I would only suggest that you may be being more defensive than suits the "attack" (because there might not be much of an attack going on, at least from me!).
that is the message board issue, I read 4 rude replies and 10 non rude ones... I end up grouping them... and sometimes the non rude waring ones get pitched in with the rude...
Now honestly, how are you not "egging on stupid edition wars" by accusing Pathfinder of doing just that? I mean, you keep complaining about edition warring but then you keep throwing little grenades into the mix.
but again, all I am doing is reacting to how others are acting... one of many complaints I have with the OGL is turning into people telling me that my fav edition "doesn't count as" D&D

And don't forget, the first major salvo of edition warring--in the way that you are framing it--came from WotC, with their dissing of 3.5. It all went down hill from there.
maybe... but those "dissing" spoke to me and a lot of othere people as "Hey they heard our complaints and are fixing them"


Yup, you're probably right. As many have said, 4E's problem wasn't that it was a bad game, but that it was too far from "what D&D is to me" to a large number of the fan-base.
even this is gasoline on the fire...
I'm sorry 4e wasn't your D&D... but for this guy playing since 1996 it was the best I ever played... and for my best friend who learned how to play in the early 80's (and was the person who taught me to play) it was his fav edition so far as well...

So I wont talk for "a large number" but for me 4e was D&D done right...
 

Celtavian

Dragon Lord
Addendum from above: Actually, I think the main cause of edition warring is taking something more seriously than it should be taken.

Yep. Glad this site has an ignore function now. Easy to clear the noise.

I support the OGL. It will lead to a better overall game. WotC should never shy away from competition. They want the gaming dollar and to be king again, they should have to work for it. Part of that is staying involved with the community and creating engaging, well designed content.
 

I believe this is a bit disingenuous. Nothing was stolen. Paizo used an existing license/method (created by WotC themselves) to create a game that filled a void left when WotC decided to change the way D&D worked.
I disagree... by law Paizo did nothing wrong... by law when the government takes your house by imminent domain they did nothing wrong... I will go to my grave describing both as stealing... legal or otherwise...


4e was a drastic departure in many ways from all editions that came before.
yes it was better


Paizo stepped in to let them continue down a path they knew and liked.
yes that was the cruix of my "what made the OGL bad" argument from the beginning...

If 4e hadn't been such a drastic change, if the 4e GSL hadn't been so draconian in its language, Pathfinder would likely not exist. And if Paizo hadn't produced top notch material for its game, it never would've stuck.
and if the OGL had a non compete clause for new editons... and if people didn't divide up... and if people didn't throw around "Not real D&D" and if wishes where horses...
 


sgtscott658

First Post
Wow this topic really jumped the rails. I think I am partially to blame for it, so apologies if I got a bit out of hand.

As for Chris Perkins and OGL, I think Chris is an awesome module designer and hopefully the OGL does get approved. If it does get approved, does that also mean designers can use WoTC worlds too in their designs?

Scott

Yep. Glad this site has an ignore function now. Easy to clear the noise.

I support the OGL. It will lead to a better overall game. WotC should never shy away from competition. They want the gaming dollar and to be king again, they should have to work for it. Part of that is staying involved with the community and creating engaging, well designed content.
 

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