You could always hide components in the legI had considered making his scrimshaw leg his arcane focus, but I went with a component pouch.
It depends. Usually it is meant for the whole group. You'll have to use your best judgment and sense of fair play, however, when it comes to knowledge checks. So yeah, it really depends on the situation and PCs involved I guess.Quickleaf, another quick question. When you put the info boxes there, can we all read that and respond? Or is it kinda just for the person you've quoted?
How many of us know each other before this venture? Who are we meeting new at the table? Katerina knows Old Zef, obviously. And Teague mentioned being with Kat. How does everyone else feel? I don't mind if we all know each other already, or we don't. Just want to confirm before I post referring to it.
And by the way, AWESOME posting everyone! This game is off to a great start.
Also [MENTION=2820]Fenris[/MENTION]' two quick things about your post.
You said Old Zef drank the pear brandy. You do realize that was meant to be a special bottle for drinking upon coming to terms with du Tourbillon? I figured you must have missed that, but maybe you meant Old Zef to be alcoholic or rude, don't know.
Also, you made an Insight check, but I don't know what for. Could you clarify? And in future posts always clarify how you are using Insight. Not that you were doing this, but it's a pet peeve of mine when players use Insight as a generic lie detector. Thanks!
A First Mate who also becomes Gunner during battle makes a lot of sense.Good question. I will suggest that Jim has not served on this crew before. There are several places he could fit.
If we are starting with Queenie as Captain:
* Maldavos -- do you want to be Quartermaster?
If that's so, then the only unoccupied officer posts are Ship's Master/First Mate, or a second Gunner (in which case, I imagine, Barrington would not have a cabin).
While this can be worked out in play, I think it makes sense for Queenie to decide how she wants the ship set up, and either of those would be fine as we start.
Hahaha. Love it!Mea culpa. The insight was from the first post when you said to roll for an insight check to determine a flaw or trait for our employer. I would have assumed you would roll behind the scenes to detect if he was lying.
As fore the brandy, yeah, Zef is 200, he doesn't jive with social conventions.![]()
Yeah, I like the feel for the character and I agree being a conjurer does suit him better.
Dang, spellsniper is an awesome feat for ship-to-ship battles. A 2d10 fire bolt at 240-ft, bypassing most cover, is nasty and it lights stuff on fire. Old Zef is a mini-cannon!
I did catch an error in your spell list.
Guiding Bolt is a level 1 spell, not a cantrip.
My recommendation is to use that bonus attack cantrip granted by spellsniper to pick up Thorn Whip and re-skin it as animating the Ship's rigging (a la Blackbeard in the Pirates of the Caribbean: On Stranger Tides). Thorn Whip would be range 60-ft thanks to spellsniper, 2d6 piercing damage and pull 10-ft toward you. I could see allowing creative uses/modifications for it too for non-offensive purposes.