[5e] Spell & Crossbones

Quickleaf, another quick question. When you put the info boxes there, can we all read that and respond? Or is it kinda just for the person you've quoted?
 

log in or register to remove this ad

[MENTION=23484]Kobold Stew[/MENTION] If you're interested in my idea of a Master of Fence (Good Fortune) like I mentioned in my PM, we can discuss it here. I was thinking in addition to a couple bonus maneuvers/stances it would allow him to automatically recognize fighting styles and to read fighting manuals regardless of language.

I had considered making his scrimshaw leg his arcane focus, but I went with a component pouch.
You could always hide components in the leg ;)

Quickleaf, another quick question. When you put the info boxes there, can we all read that and respond? Or is it kinda just for the person you've quoted?
It depends. Usually it is meant for the whole group. You'll have to use your best judgment and sense of fair play, however, when it comes to knowledge checks. So yeah, it really depends on the situation and PCs involved I guess.

Btw, what BBCODE did you use to create that OOC box? I could try that out and reserve SBLOCK for messages intended for individual players, and see which you guys prefer.
 
Last edited:

Also [MENTION=2820]Fenris[/MENTION]' two quick things about your post.

You said Old Zef drank the pear brandy. You do realize that was meant to be a special bottle for drinking upon coming to terms with du Tourbillon? I figured you must have missed that, but maybe you meant Old Zef to be alcoholic or rude, don't know.

Also, you made an Insight check, but I don't know what for. Could you clarify? And in future posts always clarify how you are using Insight. Not that you were doing this, but it's a pet peeve of mine when players use Insight as a generic lie detector. Thanks!
 

How many of us know each other before this venture? Who are we meeting new at the table? Katerina knows Old Zef, obviously. And Teague mentioned being with Kat. How does everyone else feel? I don't mind if we all know each other already, or we don't. Just want to confirm before I post referring to it.

And by the way, AWESOME posting everyone! This game is off to a great start.

Good question. I will suggest that Jim has not served on this crew before. There are several places he could fit.

If we are starting with Queenie as Captain:
* Maldavos -- do you want to be Quartermaster?
If that's so, then the only unoccupied officer posts are Ship's Master/First Mate, or a second Gunner (in which case, I imagine, Barrington would not have a cabin).

While this can be worked out in play, I think it makes sense for Queenie to decide how she wants the ship set up, and either of those would be fine as we start.
 

Fenris, I see we've chosen the same colour for our characters' speech. I'll change from blue to navy.

Nope -- Navy doesn't show up clearly. (irony). How about indigo? Nope. Dark Green. There we go. Nope. That's Maldavos' colour.

Maroon? (foreshadowing).

There we go.
 
Last edited:

Also [MENTION=2820]Fenris[/MENTION]' two quick things about your post.

You said Old Zef drank the pear brandy. You do realize that was meant to be a special bottle for drinking upon coming to terms with du Tourbillon? I figured you must have missed that, but maybe you meant Old Zef to be alcoholic or rude, don't know.

Also, you made an Insight check, but I don't know what for. Could you clarify? And in future posts always clarify how you are using Insight. Not that you were doing this, but it's a pet peeve of mine when players use Insight as a generic lie detector. Thanks!


Mea culpa. The insight was from the first post when you said to roll for an insight check to determine a flaw or trait for our employer. I would have assumed you would roll behind the scenes to detect if he was lying.

As fore the brandy, yeah, Zef is 200, he doesn't jive with social conventions. :)
 

Good question. I will suggest that Jim has not served on this crew before. There are several places he could fit.

If we are starting with Queenie as Captain:
* Maldavos -- do you want to be Quartermaster?
If that's so, then the only unoccupied officer posts are Ship's Master/First Mate, or a second Gunner (in which case, I imagine, Barrington would not have a cabin).

While this can be worked out in play, I think it makes sense for Queenie to decide how she wants the ship set up, and either of those would be fine as we start.
A First Mate who also becomes Gunner during battle makes a lot of sense.

Mea culpa. The insight was from the first post when you said to roll for an insight check to determine a flaw or trait for our employer. I would have assumed you would roll behind the scenes to detect if he was lying.

As fore the brandy, yeah, Zef is 200, he doesn't jive with social conventions. :)
Hahaha. Love it!

Yeah, for the Insight checks here is an example of what I'm looking for:

"Old Zef - Insight (du Tourbillon's flaw): 17"

or

"Old Zef - Insight (does du Tourbillon act like he's worried of being followed?): 17"
 

What's the order of, I dunno, importance? Captain then First Mate? You'll have to forgive me Queenie doesn't know ship... stuff. Katerina does lol. I think you might have posted a link actually let me go looking.

Also curious, anyone wanna be Facebook friends? I don't bite. Much :D LisaMarie McCarthy. Too many people around here know me no sense in hiding it lol.
 

Yeah, I like the feel for the character and I agree being a conjurer does suit him better.

Dang, spellsniper is an awesome feat for ship-to-ship battles. A 2d10 fire bolt at 240-ft, bypassing most cover, is nasty and it lights stuff on fire. Old Zef is a mini-cannon! :)

I did catch an error in your spell list.

Guiding Bolt is a level 1 spell, not a cantrip.

My recommendation is to use that bonus attack cantrip granted by spellsniper to pick up Thorn Whip and re-skin it as animating the Ship's rigging (a la Blackbeard in the Pirates of the Caribbean: On Stranger Tides). Thorn Whip would be range 60-ft thanks to spellsniper, 2d6 piercing damage and pull 10-ft toward you. I could see allowing creative uses/modifications for it too for non-offensive purposes.

Except that Thorn Whip is only on the Druid spell list. And in looking further Guiding Bolt is only on the Cleric Spell list. Sooooo, I need to re-tweak it a bit. :)

Edit: Nope
 
Last edited:

[MENTION=8058]Queenie[/MENTION]. My understanding is that Captain and Q'Master typically got 2 shares to the regular crew's 1; Master, Gunner, surgeon, and Bosun got between 1 and 1.5. But each ship had a different contract.

I'll post IC tomorrow am on this theme.

I'm w/o FB. 2 many TLAs and abbrvs.
 

Remove ads

Top