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D&D 5E Where is Trap the Soul???

No book is perfect.
Now imagine the errors that would have cropped in had they tried to get the DMG out early and had to spend a few weeks fewer tweaking the PHB and MM.

Not disputing this, but did the PHB 2e have has many editing errors? Just asking, I cannot recall it having, although I'm thinking I had the 2nd printing which could have fixed up any of the errors from the 1st printing.
 

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Not disputing this, but did the PHB 2e have has many editing errors? Just asking, I cannot recall it having, although I'm thinking I had the 2nd printing which could have fixed up any of the errors from the 1st printing.
30 second on Google found me this:
http://grognard.com/zines/ga/g28.txt

2nd Edition AD&D Player's Handbook Errata

By Rene Vernon


Most of these corrections have been made in later printings
of the Player's Handbook.

Text which was changed is in {braces}.

p 11, add between Armor Class and Bend bars/lift gates
Attack roll - The 1d20 roll used to determine
if an attack is successful.

p 12, col 2, rearrange Proficiency check entry to read:

_ by comparing the die roll to the character's relevant
ability score plus or minus any modifiers shown in Table 37
(the modified die roll must be equal to or less than _

p 13, col 3, Hit Probability entry:

_ adjustments are added to or subtracted from the {attack
roll}, rolled on 1d20 _

p 17, col 1, add "Optional Rule" atop blue-screened box.

p 18, col 1: delete entire blue-screened box ("Optional
Racial Adjustment") beneath Table 6.

p 22, col 1, paragraph 5, last sentence: A typical gnome
lives for {350} years.

p 25, col 1, last paragraph, first sentence: "The paladin is
a warrior bold and {pure, the examplar} of
everything good and true."

p 26, col 2, first paragraph following table 14: All
references to "attacks" should be to "melee attacks."

p 26, col 2, table 15: change name to "Warrior Melee Attacks
Per Round."

p 29, col 2, paragraph 3: A ranger can learn {priest} spells
_

p 31, table 22: Diviners are limited racially to humans,
half-elves, and elves.

p 32, col 2, last paragraph: References to continual
darkness spells should be to continual light.

p 33, col 3, paragraph 5: After the initial followers
assemble, {no new followers trickle in to} fill the
ranks of those who have fallen in service.

p 34, col 2, list of weapons allowed by deity: delete net,
lasso, and maul from all entries. Add quarter-
staff to Peace categories.

p 35, col 2, Druid info: restructure the tabular info as
follows:

Ability Requirements: Wisdom 12
Charisma 15
Prime Requisites: Wisdom, Charisma
Races Allowed: Human, Half-elf

p 39, table 29: add an "*" after "Elven Chain" with this
footnote:

* Bards (only) in non-elven chain mail suffer an additional
-5% penalty.

Also change "Studded or Padded Leather" to "Padded or
Studded Leather."

p 42, col 1, paragraph 2: "In his travels, a bard also
manages to learn a few {wizard} spells. Like a {wizard}, _

p 42, col 1, paragraph 3: "since bards are dabblers rather
than full-time {wizards}, their spells _

p 44, col 1, paragraph 3: Boldface first sentence.

p 44, col 2, paragraph 2: "The result may be unpleasant,
deadly, {or embarrassing}. (Deciding these things is part
{of the DM's fun!})

p 44, col 2, lists of multi-class combinations: change Gnome
list to be:

Fighter/Cleric
Fighter/Illusionist
Fighter/Thief
Cleric/Illusionist
Cleric/Thief
Illusionist/Thief

p 45, col 1, paragraph 6: delete the one-sentence paragraph
concerning bards.

p 45, col 3, paragraph 1: "When a dual-class {or multi-
class} character _

p 45, col 3, last paragraph (example): "If struck again, he
would lose one level {from his fighter class}."

p 47, col 2, last paragraph: "For these {creatures,
alignment} is {always detected as neutral}."

p 52, col 2, last paragraph: "_ he can still choose to
specialize in {a weapon}, provided _"

p 52, col 3, paragraph 5: "No additional damage is caused,
but Strength {(for bows)} and magical bonuses apply."
p 55, table 37, Warrior category, Set Snares proficiency:
the relevant ability should be Dexterity, not Intelligence.

p 68-69, Weapon table:

Composite long bow, size L
Flight arrow, size S
Sheaf arrow, size S
Light quarrel, size S
Light crossbow, size M
Javelin, size M
Short sword, size S

also add:

Broadsword
Cost Weight Size Type Speed S-M L
10 4 M S 5 2d4 1d6
gp +1

p 73, col 3, paragraph 3: "_ for those without exceptional
Strength. {These characters} must {roll} a {successful}_ "

p 78, table 48: number at intersection of Strength 6-7 and
Modified Movement Rate 3/1 should be 47, not 46.
Intersection of 18/51-75 and 1/1 should be 303, not 203.

p 89, col 1, last paragraph: "{Shields can} also improve the
AC_ "

p 94, col 1, table 55: add entry "Waiting (see p. 112)
+1"

p 96, col 2, paragraph 3: "The second weapon must be smaller
in size and weight than the character's main weapon {(though
a dagger can always be used as a second weapon, even if the
primary weapon is also a dagger)}.

p 97, col 3, last paragraph: add "Punching and wrestling
attacks can succeed on rolls of 1 or less (exceptions to the
general rule)."

p 99, col 2, first paragraph: "_ so up to three {darts} can
be thrown _ "

p 101, col 1, paragraph 2: "But Rath must roll a saving
throw vs. {wands} because that category has a higher
priority than {polymorph}."

p 103, table 61: "Shadow or {3-4} HD"

p 103, col 2, first paragraph, and col 3, first paragraph:
move "If the undead are a mixed group, the lowest Hit Dice
creatures {are turned first}" from col 3 to the end of the
first paragraph of col 2.

p 103, col 2, paragraph 5: "{Turned undead} bound by the
orders _ "

p 103, col 3, paragraph 5: add "All "D" results against
paladins are treated as "T" results."

p 105, col 3, last paragraph: " _ after the character rolls
the {resurrection survival} check as {given in "Raising the
Dead" on page 106} (and assuming the roll _ "

p 106, col 3, first paragraph: Change all mentions of
"system shock" to "resurrection survival."

p 122, table 65: Mountaineering proficiency success rate is
"40% + 10% per proficiency slot"

p 128: add numbers down the far left side of the spell
lists, as on page 126.

p 129, col 2, paragraph 5: change "casting time rules are"
to "casting time modifier to initiative is."

p 129, col 3, paragraph 3: "Wisdom adjustments to saving
throws apply {only} to enchantment/charm spells."

p 130, col 1, last paragraph: change "illusionist" to
"wizard."

p 131, col 2, first paragraph: "_ serves as if it were
{scale} mail armor _ "

p 131, col 2, paragraph 2: "_ blessed by a {priest}."

p 134, col 2, Find Familiar spell casting time: 2d12 hours.

p 141, col 1, first paragraph: "Note that {priests} have a _
"

p 141, col 3, paragraph 4: "_ the creature must {subtract 1
from its} dice roll."

p 142, col 1, first paragraph: "A {priest's} heal or
restoration spell _ "

p 143, col 3, paragraph 3: delete "The casting requires the
use of a piece of lodestone."

p 146, col 3, Tasha's Uncontrollable Hideous Laughter spell,
duration: 1 round{/level}

p 147, col 3, first paragraph: "_ the 2d8 delay until the
blink is added to his normal 1d10 initiative {roll (thus} he
probably attacks last in the {round)}.

p 147, col 3, paragraph 2: delete " (see the crystal ball
spell)".

p 148, col 1, first line: delete "(see the eyes of the eagle
spell, etc.)"

p 148, col 1, paragraph 3: "_ the class of the wizard {can
be} totally hidden _ "

p 148, col 3, paragraph 2: "_ with a successful dispel magic
{or} erase spell."

p 148, summary of dispel magic effects:

Wand 6th level *
Staff 8th level *

p 150, col 2, paragraph 4: change true sight spell to true
seeing.

p 150, col 2, last paragraph: "_ see in normal darkness up
to 60 {feet} without light."

p 152, col 1, phantom steed spell components: no M
component.

p 152, col 2, paragraph 4: "_ 20 feet in diameter using
powdered {silver}. The material component for the reverse is
powdered {iron}."

p 152, col 3, first paragraph: "A {true seeing} spell does
not ..."

p 165, col 1, paragraph 5: delete "Note that the spell is
particularly useful in conjunction with a tongues spell."

p 168, col 3, first paragraph: "_ the area of effect is
reduced by a factor of {27} - one cubic foot _ "

p 168, col 3, Feeblemind spell use table: change "Clerical"
to "Priest."

p 172, col 1, teleport spell casting time: 2 (no segments).

p 172, col 2, transmute rock to mud spell casting time: 5.

p 173, col 3, chain lightning saving throw: delete "or Neg."

p 174, col 2, paragraph 2: delete mention of statue spell.

p 176, col 1, paragraph 4: delete "The spellcaster's saving
throw bonuses also apply to the item, up to +3."

p 183, col 1, paragraph 2: "_ a superior version of the 6th
level Bigby's {forceful hand}."

p 184, col 2, forcecage casting time: 3.

p 184, col 3, bottom: add paragraph to mass invisibility
description "The material component of the mass invisibility
spell is an eyelash and a bit of gum arabic, the former
encased in the latter."

p 185, col 1, first paragraph: "_ this spell summons {1d3}
5th-level monsters."

p 185, col 3, last paragraph: "_ the current number of hit
points {is} used."

p 187, col 3, vanish spell duration and area of effect:
switch "1 object" and "special" between these two
entries.

p 188, col 3, binding spell:

duration: 1d10 days
casting time: 1d10 rounds

in first paragraph of description, delete sentence "The
duration of the spell depends upon the form of the binding _
length of time the spell is actually uttered."

p 190, col 3, permanency spell components: delete M.

p 191, col 1, permanency spell list: delete wall of fire
from list of spells which can be made permanent.

p 192, col 2, Serten's spell immunity table footnote: "*
Includes beguiling {effects}."

p 198, color bar across top: "Appendix 4"

p 199, col 3, paragraph 3: " _ a path 10 feet wide and up to
30 {yards} long _ "

p 206, col 1, first paragraph: "_ otherwise the duration is
{two} rounds at 1st level, {four} rounds at 2nd level, {six}
rounds at 3rd level, etc."

p 207, col 2, last paragraph: "_ and +3 to the damage roll
for a {13th} level caster."

p 208, col 2, wyvern watch area of effect: {10}-foot-radius
sphere.

p 213, col 2, paragraph 3: "_ breakable only by {cloud}
giant or greater Strength _ "

p 218, col 2, hold plant components: delete M.

p 221, col 2, animal summoning II components: delete M.

p 222, col 2, control winds components: delete M.

p 223, col 1, insect plague range: {120} yards.

p 223, col 2, moonbeam casting time: 7.
p 231, col 1, first paragraph: "_ rock might inflict {12 to
24} points of damage) _ "

p 233, col 1, earthquake spell components: add M.

p 236, col 1, paragraph 2: delete "(including vampires)"
from first sentence.

p 238, Alteration school list:

add "Irritation (2nd)" after "Fool's Gold (2nd)"
add "Melf's Minute Meteors (3rd)" after "Leomund's Tiny Hut"
add "Slow (3rd)" after "Secret Page"

p 239, Enchantment/Charm school list:
add "Fabricate (5th)" after "Domination"
add "Geas (5th)" after "Feeblemind"

p 239, Greater Divination school list:

change heading to "Lesser/Greater Divination"
add "Know Alignment (2nd)" and "Locate Object (2nd)" after
"ESP"

p 239, Illusion/Phantasm school list:
add "Deafness (2nd)" after "Blur"

p 240, Animal sphere list:
add "Call Woodland Beings (4th)" after "Animal Summoning"

p 247, table 22: Diviner specialty is racially restricted to
humans, half-elves, and elves.
 

Yep. It's not that older editions had fewer errors. (In fact, I'd wager that 1E, at least, had more than the average across editions.)

It's just that, until 3E, there wasn't a thriving community of thousands with instant access to one another, to point them all out. :p
 

As someone whose day job is in textbook publishing, I can vouch that this sort of thing is minor and actually very usual for a first printing. There are almost certainly people in the compositing department who have redone the files for that and other pages and prepared new proofs for the next printing. In the publishing world, we deal with things where we check and recheck a book a dozen times and still get one of the math problems going out to students wrong, for example.

Ari, I can vouch, from talking to coworkers who were with my company in the pre-computer days that there were lots more errors in layout back then. Looking over my 1e books with a copyeditor's eye is wonderfully painful sometimes. Our language doesn't have words to describe what reading my RIFTS books are like ("PALLADIUM: We skip out on editors and pass the savings on to you!")...
 

Imagine what the books would be like if both the PHB and Monster Manual were delayed a couple of months and combed over just a few more time to coincide with the release of the DMG next week.
There are two problems with this.

The first is that to get all three books out at the same time, they would have had to delayed all three books this past month instead of the DMG.
Can you imagine the reaction from that?

The second catch is based on the assumption they could "finish" the PHB and MM and just sit on them while working on the DMG, only fixing small errors. But people don't think like that. Especially game designers.
It wouldn't just be the small errors but also the big ones. They'd come up with a really good idea for that option that wasn't quite perfect but was "good enough", and then that would need to be tested. They'd come up with a great new bit of lore for a monster, or a reference they had to include. And time that *would* be spent working on the DMG would be instead spent working on the other books. They'd encounter a balance problem during their games (such as the moon druid) and think "I bet we could tweak that a little more".
Creative people have a hard time stopping. There's always, always more changes or revisions that could be made.

So had they held back the PHB and MM either the DMG would be even more delayed or that book would be less polished.
 


There are two problems with this.

The first is that to get all three books out at the same time, they would have had to delayed all three books this past month instead of the DMG.
Can you imagine the reaction from that?

The second catch is based on the assumption they could "finish" the PHB and MM and just sit on them while working on the DMG, only fixing small errors. But people don't think like that. Especially game designers.
It wouldn't just be the small errors but also the big ones. They'd come up with a really good idea for that option that wasn't quite perfect but was "good enough", and then that would need to be tested. They'd come up with a great new bit of lore for a monster, or a reference they had to include. And time that *would* be spent working on the DMG would be instead spent working on the other books. They'd encounter a balance problem during their games (such as the moon druid) and think "I bet we could tweak that a little more".
Creative people have a hard time stopping. There's always, always more changes or revisions that could be made.

So had they held back the PHB and MM either the DMG would be even more delayed or that book would be less polished.

I'd have gladly waited as long as I needed for a near perfect book. There aren't many errors in 5e but the ones that are there are pretty damn huge. It's not just spelling errors its missing spell errors, that's a huge detractor for me. I don't think you would be able to convince me that if they held it back the overall level of the books would be less than they are now. They could have simply finished the books and had a few people look at them every week, or released them to friends and family for internal testing, or put out a beta like star wars books are doing. There's a lot of ways those large errors could have been fixed, and given the high priority that wizards absolutely needed these books to be pretty damn near perfect you would have figured they would have pulled out all the stops. But whatever, ill just put down the 50 bucks when they inevitably release new versions with corrected errors.
 

I'd have gladly waited as long as I needed for a near perfect book.
No book is perfect. You can look at the massive errata for 1e, 2e, and 3e to see that.
Try looking at the printing updates for the Pathfinder core rule book. Even after months/years they still found typos.
The more time they had with the book, the more time they'd spend making small tweaks. They'd just introduce new errors.
Arguably 3.5 was just 3.0 with super amounts of errata. Game designers design games. They can't help but make changes.

There aren't many errors in 5e but the ones that are there are pretty damn huge. It's not just spelling errors its missing spell errors, that's a huge detractor for me.
It is problematic. But a missing spell and a misnamed spell are unlikely to break my campaign. I'm much more concerned about things that will impact play at my table.

I don't think you would be able to convince me that if they held it back the overall level of the books would be less than they are now. They could have simply finished the books and had a few people look at them every week, or released them to friends and family for internal testing, or put out a beta like star wars books are doing. There's a lot of ways those large errors could have been fixed, and given the high priority that wizards absolutely needed these books to be pretty damn near perfect you would have figured they would have pulled out all the stops.
A beta document would have been awesome. Lots of smaller publishers release PDFs first and let fans do a final edit.
But even Paizo doesn't release draft copies, and WotC is more tight lipped.
 


i don't think WotC would ever completely tell the truth about why the books came out the way they did. everyone knows that if WotC quit behaving like a giant corporate puppet, they'd fade into the wind like leaves.
 

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