Evenglare
Adventurer
So I absolutely love variant rules and that being said the DMG is pretty much one of the most awesome books ever in this respect. However, I was surprised when I found that there was no stacking of advantages/ disadvantages as a variant rule. By stacking I mean, that each advantage adds to the stack while a disadvantage subtracts from the stack.The question is was this intentionally cut because of the game breaking possibilities or was it merely over looked. If the former is true how badly is it broken.
The reason I'm asking this is because I might try it out next game and was wondering if anyone had some actual experience with this. I'm really on board with this idea so I would like to make it work somehow, perhaps simply increasing the limit by 1 so you can have 3d20high to 3d20 low so stacking a disadvantage would not simply nullify the advantage.
Does this make any sense to anyone? The concept is easy but the explanation is hard to articulate. I'm sure most of you have questioned or thought about this idea before. If I do decide to cap it at 2, then that might be a great homebrew feat to take to raise the cap, or alternatively it could be a level 20 boon.
The reason I'm asking this is because I might try it out next game and was wondering if anyone had some actual experience with this. I'm really on board with this idea so I would like to make it work somehow, perhaps simply increasing the limit by 1 so you can have 3d20high to 3d20 low so stacking a disadvantage would not simply nullify the advantage.
Does this make any sense to anyone? The concept is easy but the explanation is hard to articulate. I'm sure most of you have questioned or thought about this idea before. If I do decide to cap it at 2, then that might be a great homebrew feat to take to raise the cap, or alternatively it could be a level 20 boon.