D&D 5E Disarm questions

maritimo80

First Post
One issue is worrying because it will be very important in my game session this week.
A fierce battle is coming and one of the characters fighter took the maneuver to disarm .

This character will try to disarm the cleric and the operation to disarm says the gun fell to the ground on his feet and on the interaction with the object phb says pick up a fallen gun on the floor is a free action .
Here are my questions :
1 ) The enemy is disarmed when you can just get the sword when it is your turn ? As a free action ?
2 ) Some ally character in turn if before the enemy can try to pick up the fallen sword in the ground ? Causes opportunity to attack? Which test to take ? The enemy could use your reaction to try to prevent someone to take the fallen sword on your feet? Opposed checyk ?
3 ) The sword falls on the same square of the enemy or a square forward? If the same square as someone would take ?
4) The person can kick the fallen sword? What the check?
 
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1 ) The enemy is disarmed when it fails the Strenght saving throw. Then the fighter can pick it up freely as part of an action or movement.
2 ) Another creature can on its turn pick-up the fallen weapon freely as part of its action or movement without any check or Opportunity Attack. Since the fallen weapon is not held by the enemy, no opposed check is required IMO.
3 ) The fallen weapon lands at the enemy's feet in the same space or square it occupy.
4) The fallen weapon could be kicked without a check IMO.
 
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One issue is worrying because it will be very important in my game session this week.
A fierce battle is coming and one of the characters fighter took the maneuver to disarm .

This character will try to disarm the cleric and the operation to disarm says the gun fell to the ground on his feet and on the interaction with the object phb says pick up a fallen gun on the floor is a free action .
Here are my questions :
1 ) The enemy is disarmed when you can just get the sword when it is your turn ? As a free action ?
2 ) Some ally character in turn if before the enemy can try to pick up the fallen sword in the ground ? Causes opportunity to attack? Which test to take ? The enemy could use your reaction to try to prevent someone to take the fallen sword on your feet? Opposed checyk ?
3 ) The sword falls on the same square of the enemy or a square forward? If the same square as someone would take ?
4) The person can kick the fallen sword? What the check?

1) as an interaction with object; free if first interaction in the turn, action otherwise
2) No OA. (Only moving away provokes under normal circumstances.) If you allow the reaction, then yes, an opposed check is in order.
3) In real life, most of the disarms I've seen on the field send the weapon 3-10 feet, so, generally, 0-2 grids.
4) a sword is a small but unmoving object with 0 dex. I'd call it AC5 to kick, and treat it as a shove, but given the massive difference in mass, shove it a 1-2 grids (randomized as desired). (In real life, kicking a sword in the heat is surprisingly ineffective and difficult.
 

DM ruling area. I had imagined you couldnt pick up the sword in the target's space, as you cant enter their space (so need to push them away first), but actually yeah I see the above rulings working just fine. You can attack into their space, so why not not also kick the sword away, or make a snatch for it as the free object interaction for your turn.

It is interesting though that the wording is the sword ends up at their feet... If you can use your object interaction to pick it up for free, they could have just written the sword ends up in your hand on a successful disarm..?
 
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(In real life, kicking a sword in the heat is surprisingly ineffective and difficult.

Only if you're not fighting on a polished ballroom floor.

Some fantasy writers want everything they know about handguns to also apply to fantasy weapons. There was a King Arthur movie with hand crossbows which were basically handguns. Kicking a handgun across a concrete floor is possible, if you don't mind the risk of it discharging, or jamming, or otherwise being, well, an item with moving parts. Therefore, kicking a sword across an uneven wood floor, or in a cave or forest, is viable, IF you have already embraced the assumption that swords are just re-skinned firearms.
 

1, 2, 3 is in the PHB:
The sword lands in the same square as the enemy.
Anyone within 5' of the sword can pick it up as a free action on his turn.
The enemy can't prevent this and get no opportunity attack.

4 isn't in the PHB, so this is my judgement:
It is a free action to kick an item on your turn.
As long as the item isn't heavy (like a 2H-sword) no check is needed. If the item is heavy I would require a STR check DC 10 to kick it away.
You can kick a light item 60', average item 30', heavy item 15'. Is the floor smoth or rugged? If rugged, treat it as difficult terrain and halve the distance kicked.
To kick an item to another character is a DEX check DC 10. The other character can pick it up as a free action on his turn.
 


While picking up the sword can be automatic, you only get 1 opportunity to interact with the environment per turn. So if a PC picks up the sword, it cannot open a door, draw or sheath a weapon, pull something from a pack, etc.
 

One thought: you could have the result impact where the weapon lands. If the enemy only fails the Strength Save by 1, maybe they retain enough control to drop the weapon behind them. If they fail by a few points, it lands at their feet or in a nearby square. If they fail by a bunch, the fighter is able to send the weapon flying a few squares away. Etc.
 

While picking up the sword can be automatic, you only get 1 opportunity to interact with the environment per turn. So if a PC picks up the sword, it cannot open a door, draw or sheath a weapon, pull something from a pack, etc.

Tormyr brings up a good point here regarding the 1 free interaction. Is your fighter duel wielding? sword and shield? He doesn't have a free hand to pick up that sword on the ground unless he sheath his weapon first, but if he does that, he just used up his free interaction so can't pick up the sword anymore, plus he would now be using unarmed strike if anyone provoke opportunity attack during that turn he has his weapons sheathed. Same for any other character that decides to swing by to try and pick up the sword, their hands better be free to do so.
 

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