Sacrosanct
Legend
AD&D clerics typically had 3 spells at 1st level (1 from level plus 2 from WIS of 14+). This is from 1978 (PHB), so within the first 5 years of the game.
AD&D also had rules for healing damage via non-magical proficiency checks (in the Wilderness Survival Guide, and then in the AD&D 2nd ed PHB). So there was non-magical healing. (And of course there were rules for healing via resting also.)
AD&D wasn't the only D&D, and I wasn't just talking about that. In B/X and BECMI, clerics didn't get a spell at 1st level. And seeing as how BECMI was the best selling version of D&D to date, I think it's pretty fair to use it as an example. If you're going to consider that healing in early D&D (even AD&D) was "easy" (the claim that I was disputing), then I'd wonder what you'd consider it to be in modern D&D?