Iosue
Legend
17 out of 96 is 17.7%, not quite 20%. And negative reaction rolls don't mean combat; they mean negative reactions which may include combat. They may just as likely mean the monsters want a bigger bribe or similar negative reaction. The only automatic attack on the reaction table is snake-eyes, which is on 2d6 is a 2.78 percent. So now we get to 20%. Everything else is dependent on the group. If they love combat, they're going to fight a lot. If they don't find combat especially interesting, it may only go up a little bit. And that's not even considering that while the above 20% accounts for monsters that auto-attack, there's also the possibility, through planning and scouting, of avoiding combat in those encounters on the players' side. The gray oozes, for example. They auto attack, but if the party spots them first, they can easily avoid them without giving battle. The gelatinous cube of course doesn't really attack as a much as sit there and blocks the PCs' way.I mean, it was mentioned that 17 out of the 90 (ish) encounters are straight up combat as the inhabitants automatically attack. So, that's 20% right there. About a quarter (at least) of all reaction rolls will result in combat flat out, so, we're already just about 50% of all encounters being combat oriented. Hardly the even split, or even the split that says that combat is the least important pillar in the game. If combat was so unimportant, wouldn't less than 50% of encounters directly lead to combat? Seems a little strange to claim that the game isn't about combat when the most popular module of all time results in half of encounters being combat.
Seriously, B2 is all about what you bring to the table. That is its essential (often overlooked) genius. If you approach from the perspective of exploration and interaction, that's what it gives you. If you approach it from a "Kill all the goblins" perspective, it'll give you that, too. Heck, want to be evil and take over the Keep? That'll work. So saying that the most popular module of all time results in half of encounters being combat is essentially meaningless. It gives you as much combat as you want.