D&D 5E (2014) Extra Warlock gifts as a feat

peterka99

First Post
Can we get an extra warlock Pact Boon or Invocation as a feat ?


Justification:
Magic Initiate feat: 1 cantrip + one 1st level spell once a day
Pact of the tome feat= 3 cantrips
Warlock Invocation: 1st level spell at will
Book of ancients secrets = Ritual Caster feat (with 3th level prerequisite)


so a feat example:

Warlock Patron gift (preq. 4th level)

You get a (extra) Warlock Pact or Invocation, with required prerequisites. If you have received any other Warlock invocation from the Warlock class, you can change this gift invocation at any new level as per any regular invocation.
 
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A warlock invocation for a 1st level spell-at will is quite a bit stronger than a 1st level spell once per day. I don't think the cantrip makes enough of a difference there.

So... no. But you can probably work on it a bit more until it's on par.
 


I guess an argument could be made that an invocation (5 temp hp per fight, good baseline AC, ability to see in true darkness) is reasonable for a feat, and I'm not sure I'd disagree, but if it's true then that means that the comparison initiate type feats are fairly awful.

Though at least "guidance" is there to warp gameplay I suppose.
 

A warlock invocation for a 1st level spell-at will is quite a bit stronger than a 1st level spell once per day. I don't think the cantrip makes enough of a difference there.

So... no. But you can probably work on it a bit more until it's on par.

Between that and the "swapping it out every level", I too would give you a "No."

If the fluff is you are receiving an extra "boon/gift" from your patron, then what's the rationale/justification for "I get to change it, if I want, each level?"

The fact that it would be a utility or defensive spell doesn't make it "not OP", it being at will and changeable makes it OP.

As keterys said, it certainly seems like the kind of thing that could be en par with a feat. But it needs work. What you've presented as is? No, I wouldn't allow it.
 

it being at will and changeable makes it OP.

It is not MY rule- this is a PHB ("canon") feature; if it is good for a warlock, why not for everybody ? I did not post it in the homebrew section- this is simple Math evidence 1+1 =2.

The discussion is on why is it not in the PHB already, since we have a touch of spellcasting and batlemaster maneuvers already as canon feats.

But these 2 feats are downgraded version of the class features. Soo, I guess removing the changeable capability might be fair (warlocks may still do it, thus).. How many invocations may then be valuable enough at, say 20th level if taken at 4th ?

for a non warlock:

-Agonizing blast and eldritch spear- always,with eldritch blast cantrip; but this cantrip should be taken from magic initiate. 2 feats...

other 4th level invocations will be of low interest at high levels ...
 
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Warlock Patron gift

You get a (extra) warlock Pact or Invocation, with required prerequisites. You can change invocation at any new level as per any regular invocation.

Besides the extra invocation at level-1, having an extra warlock pact will grant you multiple combinations of Pact of Chain, Blade and/or Tome!

As a warlock as much as i would love to have this feat at level-1, an extra pact/invocation (at-will level-1 spells!) is OP.

*Canon feats? In our table if its not in PHB, MM or DMG then it does not exist...
 
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*Canon feats? In our table if its not in PHB, MM or DMG then it does not exist...

I'm referring to Magic initiate and martial adept PHB p168. 1st post updated; but without the change ability, there is no real interest to take an invocation at 4th level for a non Warlock...

But the Pact of the Chain is fine, especially if a DM gives XP and levels to the familiar... The pact of the Blade is good for a warrior class unable to deal damage weaponless...
 
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It is not MY rule- this is a PHB ("canon") feature; if it is good for a warlock, why not for everybody ?

Becauuuuse not everybody is a warlock? Is that not the point of the classes having their own different features?

The other feats that give you a "little something" of the other classes, give you just that, a little something. A taste. It is not the same, as flexible, and/or as usable as the full class features.

I did not post it in the homebrew section- this is simple Math evidence 1+1 =2.

I'm not saying it should go in the homebrew section. I am saying that making this feat requires looking at more than math.

The discussion is on why is it not in the PHB already, since we have a touch of spellcasting and batlemaster maneuvers already as canon feats.

Precisely, "a touch." Not the same as what the class from which it is taken gets.

I am not here to argue or disparage the idea. I think the idea is a decent one. But, as originally presented, I would not allow it at my table...specifically because it is more flexible and usable (OP) when compared to other feats.

As to "why it's not there yet?" I would guess that the "having a pact with a patron gets you these powers" was deemed a bit too narrow in flavor for an "Anybody can do/learn/figure out a little of this" on which they based Feats.

But these 2 feats are downgraded version of the class features.

This is what I'm sayin'. :)

Soo, I guess removing the changeable capability might be fair (warlocks may still do it, thus).. How many invocations may then be valuable enough at, say 20th level if taken at 4th ?

I'm not sure what you mean by "valuable enough"? If the feat is to mimic Magic Initiate (2 cantrips and 1 1st level spell), I would think this feat would follow something like this:

Gift Pacted (or Pact Gifted?)
You have brushed with the bizarre, skirted the arcane, and/or stepped between the worlds in your time and through some arrangement, temptation, or minor promise, a Patron of power has shared some magical secrets with you.
- The Pacted must choose one of the usual Warlock Patrons: Archfey, Fiend, Great Old One.
- The Pacted has advantage on all Charisma rolls (interactions, saves, etc...) when dealing with one of the following creatures, depending on their patron: Fey (Archfey), Demons (if Demon Fiend), Devil (if Devil Fiend), Aberrations (if GOO).
- Upon taking this feat, the PC innately knows and comprehends the following bonus language, if they don't already: Sylvan (Archfey), Infernal (if Devil Fiend), Abyssal (if Demon Fiend), or Aberration (GOO).
- The PC chooses 2 Warlock Cantrips (this permits, at the least, Eldritch Blast, which opens a number of possible invocations for the Pacted)
- In addition, you choose 1 Invocation that has no Prerequisite greater than casting Eldritch Blast. The recharge of this ability is dependent on the Invocation chosen, as detailed in the Invocation's description (found at the end of the Warlock Class section). Charisma is your spellcasting ability.

That's all. You don't get more as you level up. You get this little smattering of Warlock-ish power [...tempted for more? boowahaha.]

The only in-game/story stuff I can come up with right now would be the Patron is hoping that in giving you this "taste" of power, you might someday join the ranks of their full-fledged warlocks or other minions. Maybe a character finds a long-gone (or not!) Warlock's book of shadows and this is the extent they can decipher on their own. I don't know, I'm sure there's other stories to tell with this.

I'd go with something like that.
 

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