I guess I am an easy dm, because I always replaced whatever weapons were in the adventure we were playing with something the characters could find useful.
Why give the party a greatsword if nobody is going to use it?
I guess I am an easy dm, because I always replaced whatever weapons were in the adventure we were playing with something the characters could find useful.
Why give the party a greatsword if nobody is going to use it?
You know, I never once used the pricing or creating guidelines throughout 3.x, nor did my players. It's not the kind of game we enjoyed. If they ever bought or traded something I just made some crap up and we rolled with it.
When I was running 3.x, it was pretty common once the players got to higher levels for them to find weapons that they couldn't use because that is what the enemies used. For example, noble salamanders use large +3 longspears. Nobody in the party used longspears, and nobody was large, but after fighting through a couple groups of noble salamanders they had plenty of them. Likewise they would occasionally run into small opponents with magic weapons and armor that nobody in the party could use effectively.
Borrowing a page from the playtest, I plan to make many of the "standard" + weapons and armor semi-attunable. For example, at first the sword is merely a +1 sword usable without attuning. But when conditions are met (level, race, class, bloodline, whatever) the item can be attuned to yield more powerful abilities or increased +'s. Also, some seemingly mundane equipment might also be attunable after conditions are met
<Boggle>
Your group is *QUITE* different from mine.