Saeviomagy
Adventurer
I think that you, as a DM, have to explicitly say to the other characters "Your characters are in no way forced to adventure with this guy. Feel free to boot him from the group, and he will roll a different character, whom you may feel free to vet a similar way".
We did this in a shadowrun campaign where we had a run of characters (from one player) that didn't work with the group. His next character decided that following his team mates around in their private lives was a good idea. We put him in the trunk of a car in a junkyard, intending to pick him up after we'd met with our next employer and ended up flying out of the country immediately. The player played a temporary character in the meantime that DID get along with us, and we forgot about the one left behind until the DM reminded us that we'd left someone in a car boot in a junkyard for 3 weeks... The player didn't really mind because he was happy with his new, team-friendly character.
Anyway, the point being that your players may cop a lot of


from a player character because they feel like you, the DM, would step in if they took the appropriate action like telling him to leave. Just give them the go ahead. The character in question may turn over a new leaf.
We did this in a shadowrun campaign where we had a run of characters (from one player) that didn't work with the group. His next character decided that following his team mates around in their private lives was a good idea. We put him in the trunk of a car in a junkyard, intending to pick him up after we'd met with our next employer and ended up flying out of the country immediately. The player played a temporary character in the meantime that DID get along with us, and we forgot about the one left behind until the DM reminded us that we'd left someone in a car boot in a junkyard for 3 weeks... The player didn't really mind because he was happy with his new, team-friendly character.
Anyway, the point being that your players may cop a lot of



