Anthony Terry
First Post
"Thrashing wildly, flinging debris in all directions" is unlikely to launch a real ranged attack, i.e. further than its body length. If the Tarrasque thrashes wildly, he won't be throwing houses 240' ranges as suggested earlier in this thread, and therefore he won't be a threat to the fighter with a long bow at all, and maybe not to the wizard with Acid Splash either.
I went back and re-read the AD&D 2nd edition version of the Tarrasque. I noted a few things about the AD&D Tarrasque:
1.) It's not the "most feared monster," it is the most dreaded monster native to the Prime Material Plane. Big difference.
2.) It automatically causes fear-induced paralysis in any creature under 3 HD who can see it, at any range, and likewise causes those under 7 HD to automatically flee. There is no range limit and no saving throw. In my mind, this ability alone is sufficient to justify its reputation as Most Dreaded Monster, even if its actual combat stats were those of a giant space hamster. "Frightens everybody" = "reputation for being frightening." If the 5E monster had this ability, there would be question at all whether the 5th level wizard could kill it: of course he can't, he's too busy running away.
3.) Unstoppable regeneration of course is a big deal. You cannot kill it permanently without a wish--although of course there is nothing to prevent you from being clever and polymorphing it, dropping it into a volcano, or simply chaining it to the bottom of the sea so it can drown over and over. But you can't just kill it once with magic arrows and be done.
4.) Totally immune to all psionics is a nice touch. Unfortunately it's not immune to all magic, so there's a huge vulnerability nevertheless.
5.) There are specific guidelines on how active it is. It will attack and then sleep for 4d4 years, and the ratio of sleeping:active seems to be about 30:1.
This suggests two simple changes you could make to the 5E Tarrasque to make it a worthy foe:
1.) Give it unstoppable regeneration: 10 HP per round, negatable only by Wishing it dead while it is at 0 HP.
2.) Also, take the range limit off its Frightful Presence and nix the "immune for 24 hours" bit.
Voila! Tarrasque now deserves its reputation again.
A Decision clearly you are better qualified to make than my self and probably the person writing the encounter for the module also in the first place. So I really don't see the point your making, i haven't even read the module, and all i have ever been arguing against is the 2 premises put forward that 1. Every monster of high level should have something in its stat block to deal with flying creatures and 2. A Game designer should go through the effort of describing every possible way of encountering every single monster in said game and have given valid reasons against both does statements that havent actually been met with any supportive argument.
Infact the only argument I've received about its intelligence, that further supported leaving the stat block blank as after brief challenge it was suggested that he wouldn't even have intelligence to do much else so why is there a need to include anything else? Followed clearly your own knowledge on what this monster should be able to achieve, or what your comfortable with at least, both of which supports the idea that both of the earliest statements are absurd and things like this are better left to individual Dungeon Masters. Not every monster with a high CR needs to be SUPERKILLERTXKRINGWITHLAZERS.
Last time i checked in the Monster Manual it will normally even give you fluffy text indicating how these particular monsters like to behave and act in combat, id suggest the 1st Edition ones over any others for something beyond telling you how they use their stat block ability, if you really feel unable to do it your selves id suggest what your asking for is already there in a far less boring way than giving it a stat block attack.