D&D 5E RE: Tarasque vs. 5th lv. Wizard scenario - how does Wizard know to use Acid Splash?!?

  • Thread starter Thread starter Elderbrain
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This is exactly why IMPROVISED ACTIONS are allowed...

I think we can all agree to some degree that the rules for improvised actions is where many players wish more more mechanics were given out to players, either in the MM or DMG to give a better framework for DMs.

The PHB improvised rules are for PCs and yes a DM can extrapolate, but it would be nice to have a p.42.

I think beating this monstrous horse is starting to be silly.

Should the this legendary creature have more of the abilities from past editions to make it the most Dreaded creature? For some DMs, probably, so add them and move on.

Saying that Wotc should have added them, is in the past. THEY DIDNT. I don't see the benefit of debating it over and over again? oh wait, that's what threads are for right?

This thread has some great ideas on what to add, how to improvise, and what types of players to look out for when you're a DM, and what types of DMs to look out for if you're a player.

I think a a FAQ on this thread could be made with a sticky post.
 

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Answer to bolded question: Because wizards with Acid Splash are just one commonly-available threat. Crossbows have 400' range, longbows have 600' (which isn't even that far, maybe a city block and a half), and a Tarrasque with a 60' ranged attack will still die trivially to the first archer with a magic bow on a galloping horse. A Tarrasque with a 60' ranged attack is no more qualified to be a civilization-wrecking legend than the RAW Tarrasque is.

Hmm... O.K, you got me there, I can't give the Tarrasque a throwing range of 600' except arbitrarily (in which case, I might as well go ahead and give it regeneration, etc...) None of the giants can throw that far, and even assuming a slight increase in range for being Gargantuan rather than Huge, it wouldn't be able to make that kind of distance. So yeah, guess you got me beat there. I give.

Come to think of it, couldn't you use the horse-and-rider trick on some other tough foes, like (say) an Ancient Red Dragon? Its breath attack only reaches 90', and it has a move of 80' flying, so you could probably outpace it and take it down the same way (assuming it was stupid enough to continue pursuit, which it shouldn't be, unless it's suicidally angry.) Seems like a cheep way to make a kill, but hey... if the only thing that matters is MONSTER DEAD, then... :lol:
 

Come to think of it, couldn't you use the horse-and-rider trick on some other tough foes, like (say) an Ancient Red Dragon? Its breath attack only reaches 90', and it has a move of 80' flying, so you could probably outpace it and take it down the same way (assuming it was stupid enough to continue pursuit, which it shouldn't be, unless it's suicidally angry.) Seems like a cheep way to make a kill, but hey... if the only thing that matters is MONSTER DEAD, then... :lol:

Oh yeah, absolutely. Fighting at long range is a standard tactic to protect yourself against everything from red dragon breath to vampire charm to basilisk breath. Doesn't always work but is always worth considering.

Guns are preferred over knives for a reason!
 
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Oh yeah, absolutely. Fighting at long range is a standard tactic to protect yourself against everything from red dragon breath to vampire charm to basilisk breath. Doesn't always work but is always worth considering.

Guns are preferred over knives for a reason!

But, then why aren't basilisks immune to ranged weapons and have regeneration? After all, if this is a glaring omission for T, why is it not a glaring omission for dragons or anything else?
 


One of the people I DM for has already complained about the Tarrasque. The thing for my group is the loss of it's super regeneration. To us, that was a HUGE part of it's identity. We got our start in 3rd edition, and knowing the Tarrasque WILL heal 40hp per round was one of it's main selling points. This thing isn't just a monster. It's a force of nature. It is the avater of natural life, completely unstoppable. It is the World Soul's response to Demonic Incursion. It is the cast off body of an imprisoned god, who's mind was seperated from it's body and hidden from the multiverse *cough*THARIZDUN*cough*. It was the Slaughtered God, imprisoned by powerful adventurers who chained it with immovable rods and adamantine. Constantly cut upon, it's flesh and blood were the source of life for a powerful desert city. It's blood soaked into the ground, subtly changing everything over it's centuries of imprisonment. The spice, ahem, The blood must flow.

In short, the tarrasque has never been a set piece monster for us. Sure, we have done a white room to see if the dual large greatsword wielding goliath barbarian could take it. But if I run the tarrasque as is, it will only be at the end of an epic quest. The tarrasque is INVINCIBLE. Once it is awakened by the comet Al-Hazarad, only those anointed by the tears of Asmodeus may harm him, or some such. Then, and only then, will it be possible to face the MM stat block.
 


I kinda wish Wish had been removed, as a spell.

In this instance, I'm guessing because it forces you to have certain party members, which is no longer considered kosher.
 

One of the people I DM for has already complained about the Tarrasque. The thing for my group is the loss of it's super regeneration. To us, that was a HUGE part of it's identity. We got our start in 3rd edition, and knowing the Tarrasque WILL heal 40hp per round was one of it's main selling points.

It is odd, that in an edition where the threat isn't supposed to end when the encounter ends, that they would eliminate one of D&D's most iconic pan-encounter monsters.

No matter; I'll just recreate my own 2E version. Still a little weird though.
 

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