You mean that's not what we're doing? Okay, I admit the add-ons are more than a few...
AD&D is fantastic. I have never stopped playing it since I started to thirty years ago. It's how it's supposed to be.
You mean that's not what we're doing? Okay, I admit the add-ons are more than a few...
I think the issue of concern the poster had was the taking -5 / +10 with the minor action attacks.I don't find the sharpshooter or great weapon master feats that overpowered, the -5 to hit is a big deal. One of my players uses GWM constantly and has a huge *whiff* factor.
I mean I love polearm master but still wouldn't call it overpowered.
You mention later "the original rules were made with the expectation that a random ability score generation would provide your options of what character to play. This limited the overall number of rangers, paladins, and even magic-users, but when you take that away everyone would be free to be one of the strongest classes."
This is terrible design. TERRIBLE. It's more punishment for bad rolls. Oh, you rolled poor enough not to be able to play a good class? Well, enjoy your low scores and substandard class, peasant!
The bard seems the least well balanced class in 5th Edition PHB, being able to cast any wizard spell and also healing spells.
That's not terrible design. It's not even a punishment. It's just part of the game. Is it "punishment" when somebody in Monopoly rolls a 2 on their very first move and winds up behind everyone else? Nonsense. It's just part of the game. Your next character will be completely different.
False analogy. If you roll a two in monopoly, at worst it impacts only that game, which only lasts a few hours. (Just to be pedantic, rolling a two at the outset would not put you behind since you get another turn right away).
Poor game balance can mean you are spending several sessions playing a character you don't particularly like. We're talking dozens of play hours. That can truly suck.
I don't want to play a game I'm not enjoying. There's a reason that class restrictions were lifted.
Meh. You're overlooking the very high opportunity cost. The bard can choose a bare handful of wizard spells to cast; is permanently locked in to the wizard spells he does cast (whereas the wizard gets to choose new ones every day); doesn't get ritual magic; and doesn't get wizard specializations. Don't get me wrong, bards are great fun--but they're not anything like what someone might imagine from the phrase "can cast any wizard spell and also healing spells."
Meh. You're overlooking the very high opportunity cost. The bard can choose a bare handful of wizard spells to cast; is permanently locked in to the wizard spells he does cast (whereas the wizard gets to choose new ones every day); doesn't get ritual magic; and doesn't get wizard specializations. Don't get me wrong, bards are great fun--but they're not anything like what someone might imagine from the phrase "can cast any wizard spell and also healing spells."