The druid seems fine, except switch the 10th and 14th level circle of the moon powers.
-2/+4 sounds good. The damage is hugh enough to be significant, like your strength went up by eight, and with only a -2 to hit, you should hit a lot more often with this attack.
What was expressed was not an intention to make actual characters from prior editions playable in 5e, but to make the styles or sorts of characters fans of each edition would want to play compatible in 5e, at the same table. They backpeddled rapidly, but they haven't actually missed the mark by that much. Apart from the Warlord, they've kept to their idea of putting every class from a PH1 in the 5e PH. And, each of those classes strongly resembles what they were in earlier editions. Apart from the Sorcerer, which is nothing like the 3.5 sorcerer, and apart from the fighter, ranger, rogue, paladin, cleric, druid, wizard, warlock, sorcerer, bard, barbarian and monk, being nothing like they were in 4e, that is. Heck, it's not even like the 5e & 3.5 sorcerer being different means you can't cast spontaneously in 5e - just that you don't /need/ a sorcerer (or favored soul) to be able to do that, so the sorcerer needed some other differentiating factor.It was at the very beginning, when they announced they were making 5th Edition. They said we'd be able to play a character from any edition at the same table where other players have characters from different editions. This was discussed at wizards.com, and we concluded that Wizards of the Coast accidentally left that impression with the way they worded the article. So maybe they didn't actually intend to do that.
The rulebooks aren't exactly thin. And, you probably can run the game satisfactorily with fans of 0D&D, B/X, BECMI, 3.0, 3.5, Pathfinder, AD&D, AD&D 2e, AD&D 2e w/C&T et.al, Rules Cyclopedia, and, heck, Arduin Grimoire, Hackmaster, and various OSR and d20 games, all at the same table, and have them each find quite a bit familiar and fun.I imagined they were making the new edition "all-inclusive", and I expected huge rulebooks. I wanted to learn how to run the game for 4e players, alongside 3e players, etc.
What was expressed was not an intention to make actual characters from prior editions playable in 5e, but to make the styles or sorts of characters fans of each edition would want to play compatible in 5e, at the same table. They backpeddled rapidly, but they haven't actually missed the mark by that much. Apart from the Warlord, they've kept to their idea of putting every class from a PH1 in the 5e PH. And, each of those classes strongly resembles what they were in earlier editions. Apart from the Sorcerer, which is nothing like the 3.5 sorcerer, and apart from the fighter, ranger, rogue, paladin, cleric, druid, wizard, warlock, sorcerer, bard, barbarian and monk, being nothing like they were in 4e, that is. Heck, it's not even like the 5e & 3.5 sorcerer being different means you can't cast spontaneously in 5e - just that you don't /need/ a sorcerer (or favored soul) to be able to do that, so the sorcerer needed some other differentiating factor.
The rulebooks aren't exactly thin. And, you probably can run the game satisfactorily with fans of 0D&D, B/X, BECMI, 3.0, 3.5, Pathfinder, AD&D, AD&D 2e, AD&D 2e w/C&T et.al, Rules Cyclopedia, and, heck, Arduin Grimoire, Hackmaster, and various OSR and d20 games, all at the same table, and have them each find quite a bit familiar and fun.
That's not a perfect success, but it's close enough.