TarionzCousin
Second Most Angelic Devil Ever
What is overpowered?
Crush your BBEG's. See them cower before you. Hear the lamentations of their minions.
Crush your BBEG's. See them cower before you. Hear the lamentations of their minions.
I really don't understand why you're griping in the 5E thread then. I don't go off on rambling tangents in the Pathfinder section.
So, if I can simply swap out another character after the session, why wait? Why not let me play the character I want to play from the get go? What is the benefit here?
There are many benefits, Hussar. It's difficult to portray their relevance in the new edition, though. Without ability score requirements for any of the classes, or races, there is a different atmosphere, stemming from its own tradition going back to 3rd Edition.
Unless you get your DM and all the other players to agree to try out something like the suggestion I made to you earlier, you won't see the benefits.
Both Moldvay Basic and 2nd ed AD&D call out Hercules as an example of a fighter. Hercules can do things that people could not really do.I once had a player in my AD&D campaign, who, having perused the 4th Edition PHB, asked me why in the 2nd Edition PHB fighters didn't have power entries equal in number to the spell entries for wizards. I wasn't sure what to say. I had never heard AD&D criticized that way. I answered him that the abilities of the fighter were all based on what people could really do, so they needed no special rules describing them. Magic, on the other hand, needed to be described like that, into broken down bits and pieces.
Realism and fantasy.
There are many benefits, Hussar. It's difficult to portray their relevance in the new edition, though. Without ability score requirements for any of the classes, or races, there is a different atmosphere, stemming from its own tradition going back to 3rd Edition.
Unless you get your DM and all the other players to agree to try out something like the suggestion I made to you earlier, you won't see the benefits.
Remind me again. What suggest was that?
Note, you'll have to back further than 3rd edition to talk about class restrictions. 3e lifted all AD&D restrictions, just as 2e lessened a number of them.
Hey, whatever floats your boat. I find that random character generation leads to bland, lifeless characters because the players have absolutely no investment in them because they are being forced to play a character they don't want to play. So, Sir Fytor falls on his sword, replaced by Father Generic who bravely sacrifices himself to those giant rats followed by Dave the Thief who manages to do pretty much nothing for three sessions.
Yeah, no thanks. Not to my taste. I mean 4d6 arrange to taste generally lets you play pretty much whatever you want, and by the time the first Unearthed Arcana came out with it's 9D6 stat generation method, the idea of playing what you rolled had pretty much fallen by the wayside in the game. Even Basic/Expert allowed you to swap stats 2 for 1 between Str, Int and Wis and raise Dex. Only Con and Cha were fixed. And since no B/E class actually NEEDED Cha, it wasn't much of an issue anyway.
Both Moldvay Basic and 2nd ed AD&D call out Hercules as an example of a fighter. Hercules can do things that people could not really do.
I think anyone coming to the game wanting to play a Conan-esque character would also be likely to choose a fighter, and Conan can do things that people could not really do, such as survive crucifixion in a desert.
That's not to say that you need a power system to give effect to the heroic and preternatural abilities of fantasy heroes, but it's one way of doing it. (Nor do you need AD&D-style spell lists to give effect to magic, even though it is fantasy. Marvel Heroic RP, for instance, gives sorcerers and similar characters a rating in Sorcery or Weather Control or whatever the relative ability is, and then has a fairly generic half-page description of what can be accomplished at each of the 4 ratings.)
AD&D was fantastic...for its time. I started with the original blue box Basic Set, then moved on to AD&D which I played for many years (still have all my books, modules, Dragon magazines, Judges Guild supplements, etc.) Starting with 2e, I thought the game got more and more bogged down in min-maxing characters. There were improvements with each subsequent release, but all in all I thought the feel of the original game was lost along the way. 5e is the first edition that, to me (and my group) feels like AD&D but with better overall rules. No more THACO hit charts, magic users can wear armor (well, multiclassed demi-humans in AD&D could wear armor...), and the list goes on. I loved playing AD&D, but there's no denying its many flaws.
5e has its issues, too, but overall it's a very good release. D&D is fun again.
the solution would be to weaken dragons so multiple dragons could, once again, be beaten in a straight up fight.
I don't fully understand how these various comments fit together.Characters are a big share of the game, and rules that help bring them to life are much more important than rules that only help reduce the challenge.