I can see this working in the event that the optimizer gets lower rolled stats than the other players, but this will only be the case sometimes, and potentially not at all. Though now that I think about it, I assume your style of rolling requires you to either assign as you go, or roll in order? Otherwise there would be no difference from point buy, in that the optimizer would definitely put his highest stat in whatever stat is most important to his character.
Have you had games you DMed or played in where optimizers were a league above the less rules knowledgeable players due to point buy, or is this more of a hypothetical? I ask, because I'm curious if you think those same games would have still been skewed towards the optimizer if he had been the one to roll the best stats. I think it comes down more to system mastery and rules knowledge than stat array when you start talking about one character outshining the others.
A lot of people assume there's no difference in optimization between putting rolled stats where you want them and point buy, but there really is a noticeable difference. You may be able to plug a bad roll into a stat you don't need and put a better roll in a stat you have more use for, but you don't get compensation for having a low stat to enable you to raise a stat - unlike point buy. And, yes, that's a real difference. Putting a 6 in Charisma can't increase your chances of having an 18-20 to put in Intelligence. You tend to see less spikey highs and spikey lows and more moderate middles and that tends to reduce the difference between Gumbles the Half-orc and Facey McFacerton the Bard's charisma rolls (for example).
I'm thinking about allowing the following options for stats in my next campaign:
- Standard point buy.
- Standard 4d6 drop lowest, arrange to taste. No re-rolls.
- Trust in Fate: 4d6 drop lowest, in order. If you choose this option, you get a free minor magic item. Roll on Magic Item Table C.
- Old School Hardcore: 3d6 in order. If you choose this option, you don't get a free magic item; but once at any point during your PC’s career, you can make up a badass title for your character, and NPCs will recognize you and refer to you by that title. In addition, you as a player get bragging rights.
Point buy is weaker than 4d6 drop lowest. As an offset I would say that if you use point buy you don't have to roll for your hit points each level. Using any other method you do.
I do wonder though, if 5E hasn't deviously come up with a balancing factor for such low stats. In the previous two editions, 3.X and 4E, there were only three saves (or defenses in 4E). In 5E, there are six saving throws, and although they don't all come up equally, they CAN in fact be important. For instance, if a player, using point buy, buys down their Intelligence or Charisma to 6, they are going to be in a WORLD of hurt if they encounter Illusions or certain Charisma saves.
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Basically, 5E actually has ways to make those incredibly low stats show up in play, which was harder to do in previous editions. And of course, a player would have no right to complain if you used said Illusions or Charisma saves on him, because he made the choice of playing such a lobsided character.
Because I came up with this at work and haven't had a chance to look in my DMG yet and pick out exactly which reward seems appropriate.Why table C and not F?
It's a challenge, but that's the point. The idea of Old School is that you take the risk and maybe wind up playing a character with no stat above a 10; in exchange, you get recognition both in and out of game for taking the (possibly) harder road. That's why I decided not to hand out free magic items for this one. As for whether you can be a Badass(TM) or not, that's really down to how bold and imaginative you the player are.I think the Old School method could backfire. People tend to not think through the consequences of gambling until it is too late. It's hard to be Badass TM when you aren't very good at anything.
Point buy gives you precise control over how your stats are allocated; 4d6 drop lowest does not. Therefore, point buy should give you a slightly lower outcome on average. I see no reason to give special perks.Point buy is weaker than 4d6 drop lowest. As an offset I would say that if you use point buy you don't have to roll for your hit points each level. Using any other method you do.
Point buy gives you precise control over how your stats are allocated; 4d6 drop lowest does not. Therefore, point buy should give you a slightly lower outcome on average. I see no reason to give special perks.
It's a challenge, but that's the point. The idea of Old School is that you take the risk and maybe wind up playing a character with no stat above a 10; in exchange, you get recognition both in and out of game for taking the (possibly) harder road. That's why I decided not to hand out free magic items for this one. As for whether you can be a Badass(TM) or not, that's really down to how bold and imaginative you the player are.
I think the reason people get unhappy when they roll for stats and get bad results is they feel cheated. They ended up with crappy stats and nothing to show for it. The OSHC method is an effort to change that: Your crappy stats are now a badge of honor. I am actually more worried about the 4d6 options than the Old School one.
Point buy gives you precise control over how your stats are allocated; 4d6 drop lowest does not. Therefore, point buy should give you a slightly lower outcome on average. I see no reason to give special perks.