D&D 5E Surprise and initiative

Players Handbook, Pg 189
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until you turn ends. So during you turn you do nothing and after your turn you might be able to do a reaction to some event

so the Rogue Assassin if it loses the Initiative loses the Advantage on the attack but can still get the Critical hit on the surprised creature but with no Sneak Attack Damage because of the loss of Advantage

Something does not sound right
 
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Does this mean you get no turn on the first round?

If you're surprised, you can't move or take an action on your first turn of the combat

so if you get no turn then the Rogue Assassin gets Advantage and Sneak Attack and Critical hits
 

I see it as once you skip your turn, you are no longer surprised the penalty for surprise is over and you can take reactions. So in my games the assassin doesn't get advantage or auto criticals on a surprised target that acts before he does.
Hopefully for the assassin there is another surprised enemy that hasn't skipped it's turn yet.
 

I don't see how the surprised creature would get a imitative roll but would be placed in the initiative line after the creature that did the surprising

if you don't see it coming how can you react to it by rolling a higher initiative, seems like seeing in the future to me
 

I see it as once you skip your turn, you are no longer surprised the penalty for surprise is over and you can take reactions. So in my games the assassin doesn't get advantage or auto criticals on a surprised target that acts before he does.
Hopefully for the assassin there is another surprised enemy that hasn't skipped it's turn yet.

Then in your game there is no Surprise and no reason to be a Rogue Assassin
 

Then in your game there is no Surprise and no reason to be a Rogue Assassin

Sure there is.

Init 20 Surprised Enemy goes (He skips his turn, and is no longer surprised)
Init 18 Fighter goes moving past other surprised enemies who can't react and make AoO against him.
Init 14 Rogue(assassin) goes, and attacks one of the other enemies that are surprised and haven't acted yet.
Init 11 Surprised Enemy 2 goes, he is barely alive after the rogue's turn.
and so on.
 

You fire an arrow from behind something with Surprise and the creature you hit knows where you are at time the arrow hits, not before, did not know you where there until the arrow hits, but then you roll initiative and bam the creature you just hit wins the imitative and you lose the surprise rolls, then why roll the Stealth Dex and wisdom checks in the first place

or is it like this

Roll initiative before you roll the stealth check vs Wisdom check
and if you win the initiative then you roll the stealth/wisdom checks and if you lose the initiative check you don't attack

something is not right
 

Sure there is.

Init 20 Surprised Enemy goes (He skips his turn, and is no longer surprised)
Init 18 Fighter goes moving past other surprised enemies who can't react and make AoO against him.
Init 14 Rogue(assassin) goes, and attacks one of the other enemies that are surprised and haven't acted yet.
Init 11 Surprised Enemy 2 goes, he is barely alive after the rogue's turn.
and so on.


He does not Skip his turn like he gets a choice, he does not get a turn until next round
Go directly to jail, do not pass go do not collect $200
 
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