SilverfireSage
Explorer
I read through the entire thread.
Any case for the Beastmaster is weak at best and wishful thinking at worst.
(For example: the poor HP and defenses of the beast is not a problem, the argument goes. Provided the DM goes out of his way not to hurt the beast. *rolls eyes*)
I suppose I'll give it a try and answer some of your points, though I'm curious as to why you're so hostile. In an above post you say anyone trying to make the case that it's fine is trolling. Maybe we're just trying to see the developers rationale?
Most of the thread is actually the same complaints you see here. And they're not meaningfully addressed.
When you can't defend a class feature even when you're trying to be as naive or apologetic as possible, that's having the opposite effect on me: it all but confirms all our misgivings about that feature.
Calling someone naive or apologetic for making a post defending a class feature is somewhat crass. Did my post offend you in some way?
Again, the Beastmaster's main problem isn't any numerical inferiority. It's how restrictive and gamey and plain unfun it feels to play. That can't simply be explained away.
See, I was responding purely to complaints about numerical inferiority, which seems to be what everyone seems to get hung up on. I demonstrated through clear math and examples that there are few offensive deficiencies, and a few defensive deficiencies, but none of them major. You are free to respond with your own examples, but simply saying I'm naive for believing this class May in fact be good does nothing to further the conversation.
What the Beastmaster needs is this:
1) acknowledge that a free-willed, level-appropriate AC beast is and will be slightly overpowered
and then
2) make the subclass optional, explicitly requiring your DM's approval to play.
You realize how angry people would be if the beast master wasn't core? Or how many posts there would be about banning the beast master for being too powerful? how is making it optional any better than simply making it balanced?
3) explicitly mention how the beast could disrupt play for some groups, with how having two characters in one can hog attention and demand more than your fair share of DM attention.
Again, how is this any better than simply making the class balanced and not hogging the DMs attention in the first place?
But make the beast work and act how people expect and want it to play!
By which I assume you mean how people expect it to play based on previous editions, because I have people who have played this for the first time and have zero issues with the beast master.
It absolutely needs it's own action.
You have yet to explain why.
It probably needs better hp and defenses, but that could become problematic, so perhaps it flees or cowers at 0 hp instead of death. Any way you solve it, you absolutely cannot be expected to have your friend be killed in every other encounter.
Then why not do that? Or give it death saves like a person? This is the only complaint you have about the defenses, so why do you suddenly have to make it better offensively too when this is the only necessary change?
But most of all the 4e abomination of taking its master's action needs to be killed or buried. Better to restrict it to home play and have a proper animal that in no way is worse(!) than any other means of getting allies.
I posted my naive and trolling reasons why the beast master is "fine", now it's your turn to do the opposite if you wish to continue this discussion.