SilverfireSage
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3) Nothing Much to Look Forward To/Lack of Product Diversity. Of all of these, I think I am the most upset about this one. Folks at Wizards have said they want to focus on adventures. Ok fine. Where are they? To date, one came with the beginner's set and there was one campaign in two books. What if I don't want to play in that campaign? What if I want to play something else? The Tomb of Elemental Evil campaign is coming up; what if I don't want that either. What if I know my group can't handle a long campaign and instead want a series of short adventures with the same characters. There are no 32 page stand alone adventures to download, no dungeon magazine to subscribe to. That is game mastering help that the game seriously lacks right now. GMs not getting the help they need will make them look to other games. Personally, I have never been an adventure reader (some people are and more power to them). I have always been a setting reader. There is no setting material for this edition to read. I get a full campaign setting takes a long time to write. But what about a 32 page setting book that told what area is like for the Horde of the Dragon Queen campaign, or the Elemental Evil campaign. I might not run the adventures, but I can use the setting to make my own. Why not that? Without something to fuel my imagination, I am bored and am going to look elsewhere. Now lets have a frank discussion, Wizards has said they want to focus on adventures because releasing too many splat books (specifically books filled with player crunch options) made the system far too heavy for later development and killed it. While I understand that and to a degree agree, you've swung too far the other way. Some players at the table are those optimizers that do not have anything to look forward to and will look elsewhere. All in all, to keep the varying types of players and game masters happy, there has to be a balance. At present, there isn't any balance. All the products out there, beyond the core 3 books, are geared for the long-term GM.
This is the point that bothers me the most, not in what Wizards is actually doing, but in how entitled this mindset is. This game has barely been out for half a year. They produced three 300 page books, two 200 page books, and a basic adventure box. They have another adventure coming in just a couple of months, but you already want more? You're already complaining about the lack of material for a game that hasn't been out a year? Not to mention that not only do you want more, you also want variety, because man, what if I don't want to play what's coming out? Wouldn't that just make this game the worst?
My problem with this post isn't that it has all bad points. Yeah, Hasbro and Wizards flubbed up the digital tools. Yes, it would be nice to know what's coming out after their next book. But none of this means you're fed up with the game. You're fed up with the publishers. The game itself has nothing to do with these points. This isn't a video game where once you play through it there's not much to do other than play it again. This isn't a movie where you see it once and there's not much to be gained from watching it again. It's a role playing game where the only thing that matters is the basic mechanics and your imagination. I doubt very highly that your group or you in particular has exhausted every option, every facet of the Player's Handbook, Monster Manual, and the Dungeon Master's Guide by now. I highly doubt that you've run every single adventure on the D&D Classics, which are all very easy to transfer to 5E. There are people who played and continue to play AD&D and BECMI for years without any new releases simply because that's what an RPG allows them to do more than any other medium of entertainment.
So yeah, great, you want more books to satisfy your intense lust for buying campaign settings. How about you play the game while you wait?