This thread on RPG.net may also be of interest:
How much discrimination against warlocks is OK?
In post #22 of that thread, Unkajosh describes the Great Old One pact warlock he's playing (in a game that I also play in), also responding to the idea that warlocks with no negative consequences for the pact are boring:
How much discrimination against warlocks is OK?
In post #22 of that thread, Unkajosh describes the Great Old One pact warlock he's playing (in a game that I also play in), also responding to the idea that warlocks with no negative consequences for the pact are boring:
I'm sorry, but I have to entirely reject the notion that Warlocks are either soul-stealing monsters or utterly flavorless.
I'm playing one in a 5E game, and I had great fun with the setup for the Pact.
My character, Kezzie, has a Great Old One pact. Her patron, That Which Has A Thousand Eyes, is a being outside our reality that is utterly alien, utterly incomprehensible to most human minds. It is vast and powerful, and it has recently discovered all that we call "reality."
And it's curious. We are, to it, as utterly alien as the reverse-- but its mind is infinitely strong; it will not go mad if it beholds us.
It wants to observe us, learn about us, watch the pretty patterns that we make, try to comprehend our alien ways.
Kezzie discovered a way to contact That Which Has A Thousand Eyes, and she was one of the few who was able to survive even shallow contact relatively sane. And they made their pact.
It uses her senses and her primal thoughts and reactions as ways to view our world; by processing through a native mind, it can understand what's going just a little bit more. And Kezzie, in turn, gets to tap into primal power and knowledge that she'd never imagined, learning ways to shape the raw magic of the universe by the sheer force of her personality. She has tattooed eyes on her body that TWHATE uses to see all around her, too. And she adventures, showing her patron our world, pointing out interesting details.
It's made her a bit crazy, but she went from despair to joy with her pact, as suddenly, she realized that the world wasn't out to crush her-- it was just random, and that was a tremendous relief! There were great powers in the world, but they weren't after her-- it was just chance, and luck, and now she had the ability to understand, so why not rejoice? An uncaring universe is better than one that hates you...
Her patron will ask its price, of course. It will ask her to show it more things. In doing so, she understands more of it, and gains more power in ways that wizards and sorcerers simply cannot understand, serving a force that does not ask for worship, merely comprehension, even as that comprehension slowly makes her seem madder to the rest of the world.
And that is my Warlock. Kezzie is not an evil, soul-stealing monster.
And I defy you to say that she is boring or vanilla.