steeldragons
Steeliest of the dragons
I think, maybe, some of the problem is the concept of 'consequences" which have no formal mechanics..and, personally, I don't believe they should. But some more concrete examples or emphasizing that the warlock has this other entity that is now, inextricably interwoven with them.
Not for the power, per se. As long as the warlock has their magical powers, the entity is holding up their end of the bargain. But beyond that. That entity has their own goals. Their own schemes. Their own purposes. The game really doesn't give a whole lot of direction in HOW to use that in play and it's basically "on the DM" to figure out what that entity wants and how they act. How do they interfere with the warlock's life? How often/when to they step in to tempt or coerce ("You will perform this task for me in the mortal world or else...")? What is it the entity is actually after and how -ifthe warlock can discern/find out what those are- can the warlock thwart them without losing their power?
It's the lack of ye olde "You will follow this path or -consistent or egregious deviation from it- you will no longer be a paladin." Some of us liked those restrictions, limitations, and/or guidelines for effective roleplay in classes and alignments of yore. The warlock, including 5e, does not have anything like that spelled out. You get your powers, and now we don't have to worry or talk or think about your patron ever again.
Taking a pact with an otherworldly patron should have consequences. Real consequences, stemming from the patron's machinations/affections/attention/WHATEVER the premise of the pact is, to be challenges and [attempt to be] conquered in game.
No, it's not something "every class" has to deal with. If you [any player, not any particular "you" here] are not willing to take on that facet a character, then the class isn't [should not be] for you. That is not something that detracts from the character or usurps control of the PC form the player. That is a facet that, in theory, the player knowingly steps into by choosing this class.
The warlock, the paladin, the Lawful monk... the (if you go back far enough and want to use it) Good ranger, I think may be a step too far here. Possibly even a different/new sorcerer origin (Wild Magic is kinda pointing toward this) that involves the PCs "connection" to arcane energies and if something goes awry (self-doubt, celestial alignments, phases of the moon, the dragon that sleeps beneath the world is inhaling in their snoring slumber the ephemeral/innate arcane energies that it breathes, whatever), they can't properly wield those arcane energies.
The cleric has long suffered from this as well. Pick a deity (or originally just a "cause/ideal [alignment]") and that's where your spells are. Play it pious. Play it murderous hobo. Doesn't really matter unless your DM makes it matter. Will you receive divine "guidance/visions"? Messages from angels in dreams? See/read signs in the natural world that only have symbolic significance for your religion? We have no way of knowing or measuring that...in game/mechanically. So, for those focused on a mechanical side of play, none of that "matters to whether or not the character gets their spells or is able to channel.
If there were some way to say, in the book, something that involves consequences: for relying on a deity, a patron, achieving and maintaining one's personal enlightenment/behaviors to a level of enacting "magical" abilities, then I think, the warlock [and cleric and paladin and monk] would be a "richer/fuller" class.
And, again, no the wizard doesn't [have to] have that. The fighter doesn't have to act xyz or risk losing his extra attack. Or whatever. It becomes a baked in assumption and layer of the class.
Many others, I am sure, would hate this and cry foul that the DM [fiat] was capable of intruding on their PC. But...ya know...isn't intruding on the PCs kinda [part of] what the DM is supposed to do? Create and control the external forces in play in the game world that act on/effect the lives of the PCs. A deity or patron is, certainly, an external element.
Anyway, this is kinda tangential...first cup of coffee and all that...but I'm pretty sure there's a point or two in there that might make sense/be productive.
Not for the power, per se. As long as the warlock has their magical powers, the entity is holding up their end of the bargain. But beyond that. That entity has their own goals. Their own schemes. Their own purposes. The game really doesn't give a whole lot of direction in HOW to use that in play and it's basically "on the DM" to figure out what that entity wants and how they act. How do they interfere with the warlock's life? How often/when to they step in to tempt or coerce ("You will perform this task for me in the mortal world or else...")? What is it the entity is actually after and how -ifthe warlock can discern/find out what those are- can the warlock thwart them without losing their power?
It's the lack of ye olde "You will follow this path or -consistent or egregious deviation from it- you will no longer be a paladin." Some of us liked those restrictions, limitations, and/or guidelines for effective roleplay in classes and alignments of yore. The warlock, including 5e, does not have anything like that spelled out. You get your powers, and now we don't have to worry or talk or think about your patron ever again.
Taking a pact with an otherworldly patron should have consequences. Real consequences, stemming from the patron's machinations/affections/attention/WHATEVER the premise of the pact is, to be challenges and [attempt to be] conquered in game.
No, it's not something "every class" has to deal with. If you [any player, not any particular "you" here] are not willing to take on that facet a character, then the class isn't [should not be] for you. That is not something that detracts from the character or usurps control of the PC form the player. That is a facet that, in theory, the player knowingly steps into by choosing this class.
The warlock, the paladin, the Lawful monk... the (if you go back far enough and want to use it) Good ranger, I think may be a step too far here. Possibly even a different/new sorcerer origin (Wild Magic is kinda pointing toward this) that involves the PCs "connection" to arcane energies and if something goes awry (self-doubt, celestial alignments, phases of the moon, the dragon that sleeps beneath the world is inhaling in their snoring slumber the ephemeral/innate arcane energies that it breathes, whatever), they can't properly wield those arcane energies.
The cleric has long suffered from this as well. Pick a deity (or originally just a "cause/ideal [alignment]") and that's where your spells are. Play it pious. Play it murderous hobo. Doesn't really matter unless your DM makes it matter. Will you receive divine "guidance/visions"? Messages from angels in dreams? See/read signs in the natural world that only have symbolic significance for your religion? We have no way of knowing or measuring that...in game/mechanically. So, for those focused on a mechanical side of play, none of that "matters to whether or not the character gets their spells or is able to channel.
If there were some way to say, in the book, something that involves consequences: for relying on a deity, a patron, achieving and maintaining one's personal enlightenment/behaviors to a level of enacting "magical" abilities, then I think, the warlock [and cleric and paladin and monk] would be a "richer/fuller" class.
And, again, no the wizard doesn't [have to] have that. The fighter doesn't have to act xyz or risk losing his extra attack. Or whatever. It becomes a baked in assumption and layer of the class.
Many others, I am sure, would hate this and cry foul that the DM [fiat] was capable of intruding on their PC. But...ya know...isn't intruding on the PCs kinda [part of] what the DM is supposed to do? Create and control the external forces in play in the game world that act on/effect the lives of the PCs. A deity or patron is, certainly, an external element.
Anyway, this is kinda tangential...first cup of coffee and all that...but I'm pretty sure there's a point or two in there that might make sense/be productive.