Jack the Giant Slayer exchanges a cow for 3 magical beans- it isn't gold, but it IS commerce.Thanks! Fantasy literature, heroic character, actual purchase, actual (and non-expendable) magic item!
Jack the Giant Slayer exchanges a cow for 3 magical beans- it isn't gold, but it IS commerce.Thanks! Fantasy literature, heroic character, actual purchase, actual (and non-expendable) magic item!
"Elric is noted for using rare herbs and potions to maintain his energy when he is not under the influence of Stormbringer."
Another good example. Thank you again. But... is that really about adventuring, gaining gold, then spending that gold on magic items? I vaguely remember that he was the kind of person whose wealth was an assumed part of their background, and that how he paid for potions was no more an issue than how he paid for breakfast, lunch and dinner. You know those stories better than I do, so... is Elric a model for the 5E D&D character who's poring over a price list, and hoping that their next raid will yield enough gold for an armor upgrade? I mean, you've answered my late-in-the-thread sub-question, but I dunno if that also answers what gold *as adventure loot* is good for in 5E D&D, and whether gold is useless for those who have plate mail and can't find magic items for sale.
"post 1900 is when magic as technology and economic commodity first appeared in literature." Yup. People didn't have the mental models, before roughly 1900. How often does it appear between 1900 and 1940, or 1945 and 1970? (You know the genre at least as well as I do, and I'm curious what you can tell me.)
"I didn't get a CPRG of any kind until 1984, the first Wizardry game. Yet I've personally run campaigns with magic shops of some kind or another since at least 1980 or so. And the concept didn't originate with me, either- I encountered it as a player in games run by others."
So where *does* it originate? How plausible is it, that those others got the idea from Izchak's Magic Lighting Shop (or some other CRPG source)? How plausible that they got it from "Bazzar of the Bizzare" (or any other published-on-paper story)? Or is there a third answer?
At this point, we're in your personal experience, totally in your wheelhouse, you're the one with the primary source; I am asking, not debating. (Well, you said that I was totally wrong, and I'm introducing a theory in which I might be not so wrong, but I'm pointing out a gap in what you've said, not challenging the substance.)
I would like to know why what people expect in D&D campaigns, is *so different* than the source material which Gygax credits as having inspired the D&D setting - and why 5E PCs see gold as "useless" in a way which would have *baffled* Conan, Grey Mouser, Frodo, and Elric, as well as Arthur, Robin Hood, Beowulf and Odysseus.
So a player expressed his surprise that someone he fights besides with and who earns his living by fighting against monsters spends a large part of his wealth not on something which ensures his success and survival but on a house he might not even need (Did the PC had a family or other dependables who would justify a house of that size?)
You have to accept that unless you are playing a complete railroad game where you agreed to not kill a PC under any circumstance the PCs are in the end still mercenaries and soldiers who risk their live daily on some sort of battlefield. That ensuring their survival has a higher priority than luxury items is not a fault of the system but common sense.
Eventually, yes. That is just the logical progression. Of course you do not have to set your campaign in a world which has reached Eberron level of magic use yet.
I fail to see how these two connect. No solider in history has owned a home? No warrior has ever bought a luxury good?
This is the problem: when you make gp a trade between "effectiveness" and "personal taste", effectiveness wins most of the time. And that's fine, to an extent. But the notion that every gp not going toward making you effective is wasted in a horrible notion for the game and needs to be stamped out at every turn. I want PCs to who carouse, buy property, get expensive trophies made, buy jewelry, or freaking keep their objects du art without worrying if they aren't going to have a high enough AC or to hit. And I NEVER want to watch players sell off 6 +1 cloaks because they fought some mid-level NPCs ever again.
why bother to buy something that integrates you into the campaign world (he now owns property in the largest city in the world) or has logical purpose in game (his home was a base of operations for the group for quite a while), when you can buy another +1 for your murderhobo?
THAT right there is why I'm so glad 5e removed magic item purchases from the default assumptions: Because why bother to buy something that integrates you into the campaign world (he now owns property in the largest city in the world) or has logical purpose in game (his home was a base of operations for the group for quite a while), when you can buy another +1 for your murderhobo?
For what its worth, the Cleric's primary method of aiding the group was via channel energy and buff healing. And the home served a place to live for one other PC (who paid rent!) and later the cleric's girlfriend (which was far more convenient than the temple dormitory for, well, you know).
I fail to see how these two connect. No solider in history has owned a home? No warrior has ever bought a luxury good?
This is the problem: when you make gp a trade between "effectiveness" and "personal taste", effectiveness wins most of the time. And that's fine, to an extent. But the notion that every gp not going toward making you effective is wasted in a horrible notion for the game and needs to be stamped out at every turn. I want PCs to who carouse, buy property, get expensive trophies made, buy jewelry, or freaking keep their objects du art without worrying if they aren't going to have a high enough AC or to hit. And I NEVER want to watch players sell off 6 +1 cloaks because they fought some mid-level NPCs ever again.
Why not? You might not have magic choo-choos and robots, but it certainly would start leaning that way. Slippery slope from easy to make +1 longswords to bombers on carpets of flying using necklaces of fireballs...
I find your post incredibly uncivil.Balanced for whom? There is no universal, one size fits all point of balance for this stuff. What would seem sensible to some groups would be way off kilter for others. Leaving decisions like these to individual groups was the best decision made for this game. If you can't be responsible for the balance and content of your own fantasy games of the imagination then perhaps sticking to board games is a better fit.
Sorry what?The only way to do this is to make all items give some form of bonus, or have none of them give a bonus. Even then, its a tall order.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.