Gilladian
Adventurer
Yesterday, while running a game, this situation arose:
A locked, magically trapped (glyph of warding) chest. Thief uses perception to examine the chest, to see if it is trapped. He fails his check. Does the magical trap go off? If it was a nonmagical trap, would it go off? The magical trap can only be removed by a successful Arcana check, correct? So the trap shouldn't go off just from the perception check failure, because then you'd never get to the Arcana check, right? Or do you only get the chance to make the Arcana check IF you successfully notice something with perception?
And if the thief is disarming a non-magical trap with thieves' tools, is EVERY failure to disarm enough to set off the trap? Or is there some middle ground where "you don't disarm it, but you don't trigger it either"? HELP! My players and I are all getting very frustrated with the 5e skill system, and I'm hoping it is just a matter of me overlooking the correct method for dealing with failure.
A locked, magically trapped (glyph of warding) chest. Thief uses perception to examine the chest, to see if it is trapped. He fails his check. Does the magical trap go off? If it was a nonmagical trap, would it go off? The magical trap can only be removed by a successful Arcana check, correct? So the trap shouldn't go off just from the perception check failure, because then you'd never get to the Arcana check, right? Or do you only get the chance to make the Arcana check IF you successfully notice something with perception?
And if the thief is disarming a non-magical trap with thieves' tools, is EVERY failure to disarm enough to set off the trap? Or is there some middle ground where "you don't disarm it, but you don't trigger it either"? HELP! My players and I are all getting very frustrated with the 5e skill system, and I'm hoping it is just a matter of me overlooking the correct method for dealing with failure.