[MENTION=3586]MerricB[/MENTION]
I think Paizo's subscription model grew out of its experience publishing magazines (particularly Dungeon). I don't think any other RPG-focused company has the skill or experience to make that successful. Hasbro has the money to throw at such a problem but of course will not, given the company line seems to be minimal expenditure on 5E. That leaves FFG, which brings its own board game emphasis to RPGs just as Paizo brought their subscription method. Everyone else is too small to even dream about such a thing. So ... I really doubt we will learn much about Paizo's influence by seeing if any other companies do something Paizo is uniquely suited to doing. That's why I used the other famous Paizo innovation*, the Adventure Path, as my example -- any company can put that into practice. WotC and FFG both do. Cubicle 7 has been doing it for One Ring.
* The AP style is arguably Chaosium's innovation but it's Paizo's influence that popularized it (hence why we call it an AP at all).
I think Paizo's subscription model grew out of its experience publishing magazines (particularly Dungeon). I don't think any other RPG-focused company has the skill or experience to make that successful. Hasbro has the money to throw at such a problem but of course will not, given the company line seems to be minimal expenditure on 5E. That leaves FFG, which brings its own board game emphasis to RPGs just as Paizo brought their subscription method. Everyone else is too small to even dream about such a thing. So ... I really doubt we will learn much about Paizo's influence by seeing if any other companies do something Paizo is uniquely suited to doing. That's why I used the other famous Paizo innovation*, the Adventure Path, as my example -- any company can put that into practice. WotC and FFG both do. Cubicle 7 has been doing it for One Ring.
* The AP style is arguably Chaosium's innovation but it's Paizo's influence that popularized it (hence why we call it an AP at all).