I have no trouble making up my own content, but sometimes I just want to delve into someone else's imagination.
I so hope you're wrong. For me, the game has always been about fun and the fun is in the creativity and what the players do in game. The Min/Max Power gaming that so many people like to talk about at length in forums like this one is pointless in a game like D&D. The DM always has the power the match and surpass the strength of the characters to keep things interesting. D&D is not a competition (except in tournament play, but even then characters are not competing against their own party.) so I'm curious who these players are trying to impress. The statement that there are only so many things one can build within the existing rules isn't true when creativity and fun stay integral parts of the game.
This is the most poetic of the responses I've seen.If I want to play a warlord then my best chances is not to make one, but to buy one... The same with a chronomancer, or a bladesinger....
Transfer that to D&D: you can come up with your own ideas all you want, but unless it's endorsed by authority (the rules, the game designers) it doesn't have much value.
The ultimate irony of all this is that many of the people who want "official" D&D products and can't accept homebrewed creations as "real"... are the same people who are complaining about not having an OGL and 3rd party support-- which is the ultimate in paying real money for HOMEBREWED creations. A sub-class designed by the player isn't worth crap... but one made by some random schmoe at Necromancer Games (just pulling a name out of thin air), is A-OK and worth dropping some cash on!
How ridiculous is that?
I almost wish that was me. When I homebrew (or co-homebrew), all I see is the unfettered genius of my mind gone a wanderin'.When I homebrew something I can see most of the flaws and they can bug me.
But why assume it is all about powergaming? You don't need the parts to be creative, but you need them to be playable. I can easily create tons of concepts, but if the rules don't support them you are in homebrew territory -and that is DM's territory, I don't know anybody who can freely homebrew as a player- or in refluffing and ignoring mechanics -And I don't know you, but ignoring mechanics feels like munchkin behaviour-. Anyway it just calls unwanted attention to oneself. What's wrong with the being able to know who is the character with just looking at the character sheet?
Not terribly ridiculous. When I homebrew something I can see most of the flaws and they can bug me. When I buy a supplement written by a supposedly professional game designer I am paying for their expertise and the understanding that they should be able to do the job better than I can. (Of course I don't think this was actually true for most of the d20 glut, but at least at first it was what I paid for)