D&D 5E Aversion to Creativity?


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Come to think of it, I'd like official 5e versions of 3e's Book of Nine Swords classes. My group and I really liked them.
You can't just grant small packets of rules exceptions rationed by a spell slot like mechanism to martial characters! That way lies madness.
 

To compare it with LEGO, there is the sort of creativity where you take a lot of blocks and create something new out of them by putting them together in new ways.
And there is the sort of creativity where you only have a number of small, ill fitting, blocks and you are expected to grab a toolkit and first repair the blocks you have so that they fit together and then have to melt plastic and cast new blocks so that they are able to build what they have in mind as the blocks they got are not sufficient.

People want the former, rules they can use to build stuff, made by designers who (supposedly) know how to create good rules instead of being told "rulings, not rules. Do it yourself, we don't care".
 

People want the former, rules they can use to build stuff, made by designers who (supposedly) know how to create good rules instead of being told "rulings, not rules. Do it yourself, we don't care".

Seems not as many "people" as to cause the designers to cater to them.

Thankfully.
 

Seems not as many "people" as to cause the designers to cater to them.

Thankfully.
The only thing sure in this life, besides death and taxes, is that "If there's a successful franchise, there's going to be a sequel". Expansions are coming, we just don't have the timeline yet.
 

People want the former, rules they can use to build stuff, made by designers who (supposedly) know how to create good rules instead of being told "rulings, not rules. Do it yourself, we don't care".
Most people do - or would, if they were to try a TTRPG. The very small subset of people who haven't rejected the RPG hobby after 40 years of the flagship game being D&D, however, have a decided preference for games that they can have fun fixing up enough to have fun playing. It's like loving a classic car that you spend 7 years re-building and 15 minutes driving before it breaks down again.
 


People want the former, rules they can use to build stuff, made by designers who (supposedly) know how to create good rules instead of being told "rulings, not rules. Do it yourself, we don't care".
I've built really neat things of out 'rulings, not rules'. Even when using systems that were all 'rules, rules, rules'.
 



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