ExploderWizard
Hero
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The DM's also doing a lot more work to entertain you and the other players than each of those players is likely putting into their characters (typically, each for their own agenda).And yet somehow it's wrong for a player to walk away?
I disagree. I'm not the DM's slave. We're both human beings, and socially we're co-equals.
Unless of course those interests include playing a game.
Jeebus. What you DON'T know about rule zero could barely fit in the Astrodome. Yes, it is true that the DM is in charge of the game and not the rulebook. There will be situations that require judgment calls and the DM is expected to make fair decisions. There may be factors involved in situations that the players are unaware of, that the DM needs to account for. Rule 0 does not mean that the DM decides everything on a whim.
Again, there is wide excluded middle between playing strictly by the written rule and just going with whatever you feel like at the moment. Serious question-If you can ignore anything you like whenever, for whatever reason, why bother with dice? Don't they just get in the way if they can produce unwanted results?
Likewise, the DM should respect the players (without which there is no game) and not advertise one style of game then secretly run another. A person's time is valuable. Wasting it because you think that you know what they want better than they do is arrogant enough to warrant a walkout.
There is no easy way to say this so I won't sugar coat it. If you have to lie to a player to convince him/her to play in your game than you suck as a DM. Full stop.
So above you say that lying in order to retain a player is fine and here you say that running a game opposite of the one proposed is a breach of trust, then in the same breath say that a complete fudge-fest ISN'T a breach of said trust. Oh Wow.
Hey, I am being serious. You can't do that, I suspect for anyone. If you want to improve your game, take my advice.
To put this in a different light, SirAntoine, how would you feel if you found out that all of your players fudged their ability scores at character creation, and then lied to you when you asked if they had legitimately rolled them? Would that upset you? Would you ask such players to leave specifically because of their dishonesty? (Assume, for the sake of argument, that you are allowing people to bring in characters that they rolled at home, rather than characters created in front of you; I have no idea what your actual preferences are for how characters are created.)
And yet somehow it's wrong for a player to walk away?
I disagree. I'm not the DM's slave. We're both human beings, and socially we're co-equals.
Why would that matter? Followed to its natural conclusion nothing the players have or choose cannot be nullified with a sprinkling of behind the screen magic. Let them have all 18's if makes them feel better. If the game is just an episode of "Who's line is it anyway" then the points don't matter.
That's great. Your players were on board with the game and you were honest with them. I never claimed to have an issue with an honest DM
If your favorite campaign of all time included fudging, would you want to take it back?