Tony Vargas
Legend
Yep. There are real differences - and very real similarities - among the various editions. Why invent more?It's only Rationalization if you're inventing it as an excuse to avoid admitting the actual truth.
Yep. There are real differences - and very real similarities - among the various editions. Why invent more?It's only Rationalization if you're inventing it as an excuse to avoid admitting the actual truth.
I'm acknowledging some of the real differences between editions. I don't think there's any disagreement on what the differences actually are.Yep. There are real differences - and very real similarities - among the various editions. Why invent more?
Indeed. Preferences of 3.x over 4e, for instance, would show a predilection for high rewards for system mastery (optimization), class imbalances favoring casters (or, alternately, a preference for low-level or E6 style play), more detailed skill lists, longer DM prep times and less predictable, generally fast one way or the other, 'rocket tag' combats, and so forth.So, given the truth that there are differences, it follows that any preference for one edition over the other must be based on those differences. If you analyze the data for who enjoys a particular edition over the other, and which difference guide those preferences, you'll start to notice patterns. You can use these patterns to predict how particular individuals may feel about a third game, based on the similarity of its rules to either of the other two games.
It's possible. It's also possible that a preference for 3.x over 4E might show a predilection for process-Simulation.Indeed. Preferences of 3.x over 4e, for instance, would show a predilection for high rewards for system mastery (optimization), class imbalances favoring casters (or, alternately, a preference for low-level or E6 style play), more detailed skill lists, longer DM prep times and less predictable, generally fast one way or the other, 'rocket tag' combats, and so forth.
I've had exactly that experience, yes. When you think about it, admitting you want class imbalance doesn't win your cause a lot of sympathy - and probably ends the conversation.If you actually ask those people why they feel that way, you're unlikely to get many responses indicating that they are in favor of class imbalance, longer prep time, or 'rocket-tag' combat.
I just want to pipe in here to say that I have had a lot of fun with 4e, despite the things I don't prefer about it (it's not great with player-empowerment, prep time is too much for me, and the item treadmill is dreadful after a while). But I have had a lot of fun with it, and so have my players, which is probably evidenced in my long thread where I post my game sessions.
I've had exactly that experience, yes. When you think about it, admitting you want class imbalance doesn't win your cause a lot of sympathy - and probably ends the conversation.
I /have/ occasionally, had someone give a response like "of course wizards should be better than fighters," to which all I can say is "thank you for your honesty."
This is the main thing for me. At first, looking through items was a lot of fun for me. What fits with their character concept? What would the character appreciate? What item could turn steer the game into interesting directions (like with artifacts)? These were cool at first.Yeah, the item thing...
For one thing, I can't be bothered to keep track of all those damned parcels anyway.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.