darkbard
Legend
I'm trying to remember the name of the level 1 ritual that lets your whole party travel basically camouflaged. It reduces all stealth checks against you by 5 points, and a few other things.
Traveler's Camouflage, I believe.
I'm trying to remember the name of the level 1 ritual that lets your whole party travel basically camouflaged. It reduces all stealth checks against you by 5 points, and a few other things.
A quick scan of a ritual list I compiled suggests maybe Pass Without Trace from Dragon 405, but it's not quite what you're describing:I'm trying to remember the name of the level 1 ritual that lets your whole party travel basically camouflaged. It reduces all stealth checks against you by 5 points, and a few other things. I simply cast this ritual EVERY SINGLE DAY as it was NEVER a bad idea. It was clearly intended to help characters travel overland in a bit sneakier way, but the way it was worded it just worked anywhere at any time. Once we actually slipped through a gate aided by the bonus it gave. That was probably the most used ritual in the one game I was a player in for any length of time. Odd that I have a mental block on the name of the ritual, but I'm not actually sure which book it was in now and its not worth rummaging without DDI access.
A quick scan of a ritual list I compiled suggests maybe Pass Without Trace from Dragon 405, but it's not quite what you're describing:
You and up to five allies present while you perform this ritual leave fewer tracks. The DC to track those the ritual affects increases by 5, as if you had obscured their tracks.
OK, keeping looking down the list it's maybe Traveller's Camouflage from Primal Power, which seems to make Pass Without Trace largely redundant (certainly once Nature Checks of 20+ are reliably available, say at Paragon tier) and seems to be the precursor to the 5e Pass Without Trace spell:
You cloak yourself and any allies present for the ritual in a camouflaging shroud. The subjects of this ritual gain a bonus to Stealth checks while traveling, and other creatures take a penalty when using Perception to find your tracks.
Your Nature check dete rmin es the bonus you and your allies gain and the penalty others take.
Nature Check Result Bonus/Penalty
19 or lower +2/-2
20-29 +5/-5
30 or higher +10/-10
This camouflage protects you and your allies as you travel, but not during battle. Any subject who rolls initiative or makes an attack roll loses the benefit of this ritual until the end of the encounter. If a subject is hidden when he or she makes an attack, that subject loses the bonus before making the attack roll, which could cause him or her to lose the benefit of being hidden for that attack.
That one hasn't seen use in my game. Given that travelling and battling don't, between them, cover the field of possible activities, a call has to be made as to which box intermediate cases fall into. I think I would be inclined to generalise the "not in battle" limitation to a wider range of non-travelling cases (such as sneaking through gates, and probably urban/indoor areas in general).
Well, one reading is that anything not "battle" is "as you travel". Another is that "as you travel" has its ordinary meaning, and hence that the ritual leaves it open what effect (if any) it has in circumstances that are neither battling nor travelling.Right, but by 4e RAW its pretty clear. Anything that doesn't involve an Initiative check and thus initiation of a combat encounter is NOT combat, and thus any movement in such a scenario is technically 'traveling'.
Well, one reading is that anything not "battle" is "as you travel". Another is that "as you travel" has its ordinary meaning, and hence that the ritual leaves it open what effect (if any) it has in circumstances that are neither battling nor travelling.
On that reading, the contribution it would make to a skill challenge would depend on the details. For sneaking through a woods, absolutely! For a rogue hiding in plain sight in a city square, maybe not (that doesn't look much like travelling).