Dragonhelm
Knight of Solamnia
That is a pretty fair statement. Many players have played thieves, of any race, in a disruptive manner and explained it with they were role-playing or in-character. The DM can rein it in, and in some groups it will come to blows. I don't think there is anything inherently disruptive or unacceptable about the Kender.
This is a point I've made numerous times. This is also akin to saying, "I'm just playing my alignment."
This topic comes up every few months, and we tend to go round-robin on this. The arguments are circular. It's almost a part of gamer culture, unfortunately. A few people have had first-hand experience with jerk players. A few others don't have that experience, but they're just sure that kender are bad. Then somewhere along the line, someone takes a couple of pages from the Dragonlance Campaign Setting and drops the f-bomb all over it and thinks that's funny. (Reported, btw.)
Then there's a few of us who have actually played kender the way they should be played. And we didn't rob the party blind. We didn't jump into the heart of danger with no regard for the party. After all, kender are fearless...not stupid (according to one Nightshade Pricklypear).
So here is my challenge to you. Play a kender. Research it first.
Kender aren't for everyone, and that's okay. But before just dismissing them out of turn, give it a shot. You just may have fun!
