EzekielRaiden
Follower of the Way
Is that a standard or bonus action?
Standard, though Rogues with the Accountant subclass can Review Financial History as a bonus action.
Is that a standard or bonus action?
I must be misunderstanding here. You're saying changing a monsters hit points is cheating, but having more monsters simply show up is perfectly valid?There are plenty of other ways, actually an infinite number, that a DM can legitimately compensate either in favor of the monsters or PCs, when HP are trending downward too quickly for either side. A smart monster could have a healer or roar for an ally come to its rescue, or an escape plan. Noise from the fight could cause a more monsters to start rushing in from down the tunnel over there, making the PCs reconsider staying another round to finish this dragon off at the risk of their own hides.
I'll quote myself from earlier in this thread.
Quote Originally Posted by Jacob Marley
A little late to the party, but...
No, I don't adjust monster hit points during combat (unless it is from damage taken or healed ). I also don't use a screen, I roll my dice in the open, and my stat blocks are in plain view of my players. I don't worry about my players metagaming. I embrace the variance of the die, and appreciate the times it deviates wildly from the average. In my experience, these times are when the most interesting narratives emerge. YMMV
In my opinion, why the characters are fighting this monster is the interesting question, not what the monster is.
Edit: Also, I prefer to let my players judge for themselves whether they believe their characters would have this knowledge.
I find that very interesting, and to me not D&D at all.
I wonder if its more common in games whose players/DMs are running the same version of D&D tney hace pkayed for decades. The assumption being by now everyone knows the stats of a kobold.
the MM on the other hand may have 3 or 4 copies at the table.
This is the dirty little secret of D&D : people cheat. It's sad.
I must be misunderstanding here. You're saying changing a monsters hit points is cheating, but having more monsters simply show up is perfectly valid?
Either something is being lost in the translation or I've entered some sort of Bizarro world.
Further explanation is required.![]()
It's the difference between changing the DC of a trap in the middle of trying to solve it, and deciding that there should be more (or fewer) traps than you previously thought there should be. The former is Schrodinger's Difficulty--it doesn't actually have set odds until the DM looks into the box. The second is DMs being flexible about their planning and responding to player participation. The former means success or failure boils down to "did the DM favor us this time, or not?" The latter will have fixed odds of success for each trap employed, even if the OVERALL odds still change. It is thus, in my eyes, "unfair" to the players (and yes, I include favoring the players as "unfair"!) to modify the difficulty of challenges that are currently in progress, but perfectly legitimate to modify the difficulty of challenges that have not yet been started. Players cannot, *even in principle,* make actually informed decisions about solving problems (be they springing traps, fighting monsters, parleying NPCs, whatever) if the difficulties of those problems are always a breath away from being changed. Players can, at least in principle, make informed decisions about an encounter that might expand later, and certainly about solving *this current trap* regardless of whether there are also future traps down the road.
This is a good point. If there's a perceived need to fudge in this manner, it should be a rare need. I expect that just about anyone can learn to design appropriate encounters quickly enough that this shouldn't be an ongoing issue. This plays into my preference in the matter. If there's only a rare issue with a too difficult or easy encounter, I would prefer to have the issue to damaging the integrity of the game with fudging. If it's a constant issue, constant fudging might be preferable to constant hassle, but I find neither tolerable. I this case it's time for a new DM or a new game.
I think there is a large difference between very occasionally having this problem where you need to change things (whether numerically fudging numbers or narratively) and having to do it on a frequent basis. If this happens a lot, it means the DM is having issues using the (encounter building) rules to create desired scenarios. This may be due to lack of experience or bad judgement calls on the DM's behalf, or it could be a problem with the rules themselves. For example, the scenario you just provided could be avoided using something like 13th Age's escalation die to add a bonus to all rolls each round, or having a "lucky" ability or Action Points to allow rerolls or bonuses on misses... Which reminds me I need to reread the Inspiration and variant rules regarding that again.
Challenge does not have to be contrary to fun.