D&D 5E ForgedAnvil D&D 5E Character Generator


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TwistedFaith

Explorer
found a bug.. When a Tiefling Warlock is 3rd level he gains Hellish Rebuke thats cast as a 2nd level spell (according to the sidebar on the start page). Well the side bar on the start page says its 3d10 fire but when I select the spell on the spellcasting page it says 2d10 fire on the Character Sheet 3 page no matter if I put Hellish Rebuke in Level 1 or Level 2.

Also on Character Sheet 4 the conditions list you might want to either decrease the font size or add more rows(or cells) so that all conditions can be read.
Both of these bugs are in V1.41(current)
 
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ForgedAnvil

Explorer
found a bug.. When a Tiefling Warlock is 3rd level he gains Hellish Rebuke thats cast as a 2nd level spell (according to the sidebar on the start page). Well the side bar on the start page says its 3d10 fire but when I select the spell on the spellcasting page it says 2d10 fire on the Character Sheet 3 page no matter if I put Hellish Rebuke in Level 1 or Level 2.

Also on Character Sheet 4 the conditions list you might want to either decrease the font size or add more rows(or cells) so that all conditions can be read.
Both of these bugs are in V1.41(current)

For Race spells (and some class and feat spells) these are listed on Character Sheet II as per the level the character will cast that spell. Character Sheet III (Spell list) will show the spell at its base level and if the spell can be cast at a higher level you will see a ᴴ to represent this (e.g. Magic Missile ᴴ). Refer to the spell details in the PHB for what the higher level spell does.

Character Sheet IV is displaying correctly on my PC. It should look like below when printed or viewed at 100% zoom in Excel

Conditions.png
 

Tozjia

First Post
I'm not sure if this is a bug, or I am interpreting the rules incorrectly. I've created a Lore Bard - 7th level. When it comes to Jack of All Trades, I thought that the ability saving throws also benefited from that ability as well? I see it added to skills and initiative, but not the saving throws.

Thanks,
 




Tozjia

First Post
I believe it's only skill and ability checks (since initiative is an ability check) but not saving throws.

I do see your point on this. We (my group) just interpreted that if you use an ability to avoid an outcome than it is an ability check. So in this case the Saving throws and Ability Checks were synonymous.

Yup... having done some research (Gotta love Reddit), I see that I was *gasp* wrong.

Thanks,
 
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I do see your point on this. We (my group) just interpreted that if you use an ability to avoid an outcome than it is an ability check. So in this case the Saving throws and Ability Checks were synonymous.

Yup... having done some research (Gotta love Reddit), I see that I was *gasp* wrong.

Thanks,

No worries...I never realized it either until in a Sage Advice column, they noted that Jack of All Trades bonus could be added to initiative rolls, unless other proficiency type bonuses were applied, so we looked it up. That being said, it makes me think that if you are proficient in DEX, does that add to your initiative?
 

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