Ridley's Cohort
First Post
This thread makes me wonder how D&D would look if we simply removed base stats. Martial classes would get a proficiency-like bonus to physical damage damage that increases with level, caster classes would get the same applied to spells. We could take it one step further and remove damage dice, substituting half+1 for each weapon. All that would remain would be the d20 roll.
I don't think rolling has anything to do with optimizing or risk or enjoyment of randomosity. I just think it reflects on if people like rolling more or less dice.
There are certainly mechanics light games that dispense with the concept of detailed physical/mental stats, because everything notable about the PC can be expressed as a "skill". Gumshoe basically goes that way, and adds wrinkles for health and a few other combat relevant skills to handle the details of refresh/healing.
As for a super light D&D, you could choose from a list of Skills (which may or may not depend on class). There could even be traits like Strong or Agile on that skill list -- if you want to include the fiddliness having a stat/trait mod to the skill roll.
As for not rolling for damage, that is pretty common in light rules miniatures war games. As a matter of game design, you get limited gain by stacking a randomized result on top of a randomized result, which is why rolling for AC is not very compelling. Warhammer does this in a very particular that makes flavor sense: first there is the To Hit roll, and then there is the Armor Penetration roll; but >95% of the attacks do exactly 1 Wound of damage always so there is no rolling there. It is certainly common for this to be wrapped up on a single chart where we look up the Attack Factor vs. Defense Factor for the % to roll -- that is essentially what Gary's original attack charts do (only he tacked on variable Health Points as well as variable Damage).
It is possible to imagine "D&D" where our heroes start at level 1 with 2-3 "Hit Points" and damage is always 1 (until you reach higher level exotic effects).