College of Lore D&D 5e Resource Library: New Archetypes, Feats, Spells, Races, Rules, and more!

Hi everyone,Just wanted to share the website I launched to keep track of some of my own homebrew materials and house rules, as well as some material that was generously submitted by other DMs and writers.

collegeoflore.com

So far we have 9 new archetypes (including the Daring Duelist rogue, the Oath of the Dragonslayer paladin, and the Marshal fighter, with more on the way), some alternate class features, a handful of new feats and spells, a new race, and a few interesting rulesets (such as expanded rules for herbalism and inspiration).

I'd love feedback on the materials, as I aim to keep the quality as high as possible and input is always a part of that. We're also accepting submissions (link at the top of the page), so if you've got something you'd like to share please feel free. My goal is to turn this into a handy resource site for DMs looking to add material to their own campaigns.
 

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I was looking around and noticed one thing:
Spear Fighting
Fighting Style (Fighter, Ranger) While wielding a spear, you may treat it as though it had the Finesse property. If you wield a spear two handed, you may treat it as though it had the Heavy and Reach properties.

Treating a weapon "like it has the Heavy property" makes no sense since it's inherent to the weapon, why would a halfling have disadvantage on wielding with two hands a weapon that he was wielding no problem with one? I really like the feature though!

I like the Marshal, it helps that need that many players have for a decent warlord archetype, but I think it needs to have "fixed" versions of some of the underpowered "warlord-y" maneuvers from the battlemaster's list.

In general there's quite a lot of cool stuff there!
 

I was looking around and noticed one thing:
Spear Fighting
Fighting Style (Fighter, Ranger) While wielding a spear, you may treat it as though it had the Finesse property. If you wield a spear two handed, you may treat it as though it had the Heavy and Reach properties.

Treating a weapon "like it has the Heavy property" makes no sense since it's inherent to the weapon, why would a halfling have disadvantage on wielding with two hands a weapon that he was wielding no problem with one? I really like the feature though!
/
the halfing/gnome is a single case where there is a disadvantage from heavy weapons, however feats such as GWF require a heavy weapon to work (which i`m sure is the intent of this new feat) As for fluff as to why a halfling could find it hard to wield the spear two-handed but not one is actually pretty simply explained by the fact that it gains Reach as well so rather than holding it with 1 hand in the middle of the shaft and stabbing with it they now hold it with two hands at the base of the shaft, therby it is more unwieldly and seems heavier due to the greater distance travelled by the spearpoint with each swing (likely a slash vs a jab)
 

I see your point, it still feels a little weird that a weapon might become "heavy" when wielding it with two hands (since it also has that fluff consequence), maybe it could be a good idea to phrase it like "it counts as a weapon with the Heavy property for the sake of features and other effects" something like that.
 

I kind of view both "Light" and "Heavy" to have more to do with the way the weapon is wielded than the actual physical weight of the weapon.

As Chrysis said, the intent was to allow it to work with some feats and abilities, as well as to restrict some of the benefits for small races. So far, except for the whip, all weapons with the Reach property also have the Heavy property. I didn't want to break that.

As usual though, individual DMs are free to handwave that bit away if they don't feel it is going to cause problems at their table.

Glad you like the site guys! More updates coming up in the next two of weeks: Primal Guardian Ranger, Highwayman Rogue, Gladiator Fighter, Thug Rogue, and rules for Gladiatorial Combat.
 

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