Nicely done. This is something that I have been looking to do.
The psionic disciplines are:
Clairsentience (Divination) - this is a really weak one. it might make the most sense to combine this with another one.
Telepathy (Enchantment)
Metacreativity (Illusion)
Psychometabolism (Transmutation)
Telekinesis (Evocation)
All the other ones are a bit reaching in my mind:
Travel, Elementalism, Summoning, and Necromancy have nothing to do with psionics. Some of the spells in these areas could appear in the above five but for the most part this is what I think of as psionics in D&D. I don't know, there are a million ways you could do it. YMMV.
Traditionally psionics has had various Travel abilities. Even 1e had psionics teleport and dimensional travel. So, I'd say Travel at least has some history there. But I agree with the others.
Evocations were generally (over a number of early editions) ex nillo creation (mostly of energy), as distinct from conjuration which brought matter or energy from elsewhere, or summoning which called forth beings of some sort.Unfortunately, the ‘Evocation’ school lacks coherence. It is a random mishmash of themes that range from Fireball to Wall of Stone to Heal to Telepathy to almost anything.
Aportation (moving objects from one point to another without passing through the space between), Teleportation, an Dematerialization were all powers claimed by spiritualists/magicians/theosophy in the 19th century, and psionics does borrow heavily from that tradition. The last would be classic D&D etherealness or the modern D&D 'insubstantial' quality, except that dematerialization could also be claimed to work on objects.My point was not that those powers did not exist, more that they can be a part of another discipline/science. For instance, Teleport like powers can be a part of metacreativity as pulling stuff from another realm and sculpting is similar to transporting through that realm. Or you could say Clairsentience by folding time and space to allow the passage of spirits and body. That certainly would make Clairsentience better. You could also define it as psychometabolism. Ripping apart your body and reforming it elsewhere. I am a fan of going to Clairsentience, for balance reasons and I think the idea of spiirt/dream travel is pretty awesome.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.