hirou
Adventurer
Damn, I like your organization of materials. If I may, a few questions from the fellow GM:Read through this and apply in game http://www.rpol.net/display.cgi?gi=54669&ti=1&date=1361382722
-you list all rituals as having 0 gp. Is this working well? There are some rituals that can potentially short-circuit whole plot in some adventures. Namely, Inquisitive's eyes allow to view a scene that happened at the spot a specific time ago, Hand of fate is low-level divination that is potentially game-breaking (depending on GM's interpretation), Tenser's disk is a potential base for indestructable gnome tank and so on.
-doubling bonuses for Aid another/Total defence/similar actions. Did it lead to them being actually useful for players/monsters?\
-inherent bonuses, how did you change RHC stipend in accordance with that? Did you change Gunsmith theme in any way with regards to that? (by RAW, gunsmiths gain scaling to-hit bonus, similar to inherent bonus)
-I think you only list common items as "RHC Standard Requisition Gear". Does it mean that uncommon and rare items are unavailable for requisition?
Once again, your game looks terrific