The class is called "Mystic." Awakened and Immortal are two sub-classes.
The name is most interesting?It's just like news. Whatever is most interesting at the time gets talked about.
This is just WOTC trolling.
Fredryk said:Spelling it with a -yk is stupid. It's like when people call magic "magyk" to sound more sophisticated and new agey.
serpentsFeathers said:Yeah, but I kinda like the new-agey spelling, even if it is a little silly. It makes psionics feel more weird and different from magic.
Nonplayer Charlatan said:I still think "psion" is a better fit.
italianIllithiod said:Yeah, but "psion" is just a new agey way to say "psychic." Can't we just call the class what it clearly is?
RPGigi said:Ah, let's just split the difference and call them "psyonistycs."
Huh. Looks like you're right. I missed that in my read through. I guess it's the fact that the article with the download is (for some odd reason) called "Awakened Mystic" that threw me off.
Put me down as someone who liked the pseudoscience of D&D psionics. To me, this feels like an attempt just to make it another flavor of magic (even though I know that's not really the intent).
I really hope it's not a type of magic. We have a number of D&D novels that have psionics completely ignoring the magical protections of high level wizards. There is one powerful drow psionicist of Menzoberranzan that comes to mind.
Why tread on established D&D lore that fans love if you don't have to? I really hope WotC hasn't decided to start changing things that don't need changing again...
But, hang on, if psionics is drawn from the Far Realms, then is specifically isn't just another kind of magic. Magic in D&D does not draw on any planes at all. Magic in core D&D draws on the Weave. Or it's granted by gods, using the weave. If we ignore 5e lore, where does arcane magic come from? Has any edition of D&D actually spelled it out (sorry about the pun)? Previous editions had gods granting divine magic, except when they didn't, because in 1e (and 2e?) 1st and 2nd level cleric spells didn't come from any gods, they just came from the devotion of the cleric.
But, supernatural power from the unknowable beyond has never been applied to any system of magic in D&D has it? As far as a "source" for psionics, the books have been mostly silent. There is very little lore to base anything on. If psionics is inherent, then do we need to start having systems for deciding if every single Monster Manual creature has psionics at any given time? If humans and dwarves and halflings can be psionic, why can't orcs and goblins and kobolds?
On a side note, it's really ironic. I argues vehemently against including lore in the 5e Monster Manual. I hate it. I really do. I think the 5e Monster Manual is a waste of space. But, everyone told me I was 100% wrong and that the game needs lore and that lore is important. Well, you got what you wished for. You want a game that's tied together with lore, well, here it is in spades. Funny how when it suddenly applies to people's favourite pet part of the game, it's a bad thing.
Careful what you wish for.
If you're looking for lore you should really pick up the 2e psionics handbook. I'd suggest a few Darksun novels or even the RAS books with Kimmuriel Oblodra.
Past editions allowed you to roll on a table for natural talents. If psionics are used in your game then some monsters will have additional abilities.
What's important for me is that psionics are alien enough to remain unabated by traditional magic. For example, you shouldn't be able to cast Dispel Magic on a psioniceffect because it's not magic.
I think the 5e monster manual is one of the best since 2e. Lore is 100% required and acceptable. The designers just have to be sure they don't tread on what has already been established. There is nothing wrong with expanding upon lore or making minor corrections, but to fundamentally change the nature of something like Psionics is a mistake.
Personally, I'd rather have lore than no lore at all.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.