Cristian Andreu
Explorer
The attribute adjustments fall way short of conveying any such thing like that. Even without the maximum attributes being set at 20, it is perfectly conceivable to start play with a human character who is most Dextrous than an Elf or Stronger than an Orc or with a greater Constitution than a Dwarf.
The attribute adjustments seem more just expressing that the average member of the race is naturally as good as a decently trained human without having to put in any extra training. In fact, the attribute adjustment doesn't even have to be particularly large. If a race gets a +2 in an attribute, then you are virtually guaranteed that everyone who plays that race is going to use that attribute as one of their top 3 choices, and almost certain highest or second highest-- almost no one is going to put an 8 in the attribute that they get a +2 bonus to. Even that +1 virtually ensures that a gamer making a member of that race is going to take advantage of it. This means that the absolute minimum score you are likely to see in an average member of that race is likely to be 13 in the +2 score and 11 in the +1.
But humans can have scores above 11 and 13, so a human can surpass those races even in their specialties.
I understand. My point was referring to why the ability score bonuses (and other mechanical differences, such as resistances and whatnot) are a reasonable way of expressing natural differences in the capacities and potentialities of different races, and that in such context it makes sense that some PCs would achieve levels of strength/intelligence/resistance/etc that not all PCs of all races can get to.
Doesn't anyone roll anymore?
We observe 4d6 drop lowest with almost fanatical zeal in our table. Stat rolling (and then HP rolling) is one of our favourite moments.