CONAN LIVES! Info on the new Conan RPG


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Water Bob

Adventurer
We already did. Indeed, that's where we got the idea for doing it with armour.

Glad to hear that. It's a good move.



I dabbled in a few ideas like that in Mutant Chronicles - there's a sidebar in the skills chapter that covers environmental conditions and fatigue (though the fatigue rule will be getting a makeover for later games). Sleep deprivation was one of those factors, but stimulants (tea and coffee, energy drinks, etc) granted a bonus to resist this.

I like that kind of evocative little rule.

I think that's cool, too. I like that type of stuff in a game.



Again, agreed.

Wow. We actually agree on some things.



Weaponry is heavily influenced by the design goal that different weapons should serve different purposes - there's no 'best' weapon, merely better ones for different situations. Daggers, for example, tend to have the Unforgiving quality, which adds to damage and penetrative ability when used with the Exploit Weakness action (such as when sneaking up on an unaware opponent, or grappling), representing their use at close quarters against vulnerable foes. Rather than just doing less damage because they're small, daggers are valuable in a particular set of circumstances. Similarly, lances have the Cavalry quality, which makes them more effective when they're used from horseback.

And I agree that meaningful choices is important - it's something I'm passionate about.

Excellent.





PEOPLE, Bob, not PERSON. You have dominated this thread continuously which, in itself, obviates you're assertion that you don't care.

You are misreading my post. I don't care how he plays. But, if there is a game I'm interested in, like this new Conan game, I do care whether I like the rules are not. The 2d20 System fails to serve the Conan universe. I know you disagree. I am greatly disappointed that the game is going to use such a wacky system.

BTW, it is my thread. I started this thread. It should make sense that I would participate in it quite a bit.

I'm sure that you wouldn't be accusing me of participating too much if I were on here singing the praises of the 2d20 System, saying that it was the best thing since sliced bread.




HERE'S AN IDEA!

So, you publish the game as intended, with the 2d20 System. What about publishing (and selling) Conversion documents? I'm picturing inexpensive (B&W is OK) pdf's that can be downloaded. Cost would be a few bucks. In the conversion booklet, you run through the adventure or supplement and suggest how to run the game using X rules.

You game continues with the 2d20 System.

Those still playing Mongoose Conan can purchase a booklet that converts the game (rule focus) for them, making the game more interesting for them (and, maybe, slowly converting them to 2d20).

Make one for D&D 5E, if possible. Make one for Pathfinder and whatever other game system is requested a lot.

This seems like a way to bring in new customers who otherwise would not buy the game, right?

Thought on that?
 
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HERE'S AN IDEA!

So, you publish the game as intended, with the 2d20 System. What about publishing (and selling) Conversion documents? I'm picturing inexpensive (B&W is OK) pdf's that can be downloaded. Cost would be a few bucks. In the conversion booklet, you run through the adventure or supplement and suggest how to run the game using X rules.

You game continues with the 2d20 System.

Those still playing Mongoose Conan can purchase a booklet that converts the game (rule focus) for them, making the game more interesting for them (and, maybe, slowly converting them to 2d20).

Make one for D&D 5E, if possible. Make one for Pathfinder and whatever other game system is requested a lot.

This seems like a way to bring in new customers who otherwise would not buy the game, right?

Thought on that?

That would likely require multiple other licenses. Maybe not for D20, but I don't know that a company can legally put out rules for other systems. For example, we use Savage Worlds and Call of Cthulhu for Achtung! Cthulhu, and those are both done by agreement.

I cannot remember for sure, but you have not played the game yet, right?
 

Water Bob

Adventurer
That would likely require multiple other licenses. Maybe not for D20, but I don't know that a company can legally put out rules for other systems. For example, we use Savage Worlds and Call of Cthulhu for Achtung! Cthulhu, and those are both done by agreement.

I cannot remember for sure, but you have not played the game yet, right?

Pathfinder wouldn't cost, would it? And, for Mongoose d20...can't be that expensive, if at all. Worth a looksee, I would think.
 



N01H3r3

Explorer
Thought on that?
Thought on, though I'm not the one running things - I develop the rules, I don't make the licence deals.

As CoreyHaim8myDog mentions, Modiphius' first RPG product, Achtung! Cthulhu, is dual-system. Every book contains two sets of rules - ones for Call of Cthulhu, and one for Savage Worlds. There's a separate book that covers using Fate Core for the game as well.

And... it's a pain. It reduces the space for available content in each book, because the rules are taking up twice as much space when each customer will only use one of the two systems at any one time. The A!C books are popular and successful, but dual-system is a lot of effort for relatively little payoff.

Plus, this conversion booklet - it still takes time and effort to create, and it can't be done for free (naturally - given the choice between work that pays the bills and work that doesn't...). It's a solid idea in theory... but the practicalities of it make it less ideal. It's worth bringing up, but the whole thing is above my pay grade (and would take more time than I have to spare).
 

Morrus

Well, that was fun
Staff member
Mongoose D20 can't be licenced as Mongoose no longer hold any licence to make or distribute the game.

You wouldn't need to. You have access to the d20 rules and OGC content already. The Conan element has been public domain since 2006 (at least in the UK).
 


Thought on, though I'm not the one running things - I develop the rules, I don't make the licence deals.

As CoreyHaim8myDog mentions, Modiphius' first RPG product, Achtung! Cthulhu, is dual-system. Every book contains two sets of rules - ones for Call of Cthulhu, and one for Savage Worlds. There's a separate book that covers using Fate Core for the game as well.

And... it's a pain. It reduces the space for available content in each book, because the rules are taking up twice as much space when each customer will only use one of the two systems at any one time. The A!C books are popular and successful, but dual-system is a lot of effort for relatively little payoff.

Plus, this conversion booklet - it still takes time and effort to create, and it can't be done for free (naturally - given the choice between work that pays the bills and work that doesn't...). It's a solid idea in theory... but the practicalities of it make it less ideal. It's worth bringing up, but the whole thing is above my pay grade (and would take more time than I have to spare).

Mine too. Savage Worlds is the most heavily requested, though.
 

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