We already did. Indeed, that's where we got the idea for doing it with armour.
Glad to hear that. It's a good move.
I dabbled in a few ideas like that in Mutant Chronicles - there's a sidebar in the skills chapter that covers environmental conditions and fatigue (though the fatigue rule will be getting a makeover for later games). Sleep deprivation was one of those factors, but stimulants (tea and coffee, energy drinks, etc) granted a bonus to resist this.
I like that kind of evocative little rule.
I think that's cool, too. I like that type of stuff in a game.
Wow. We actually agree on some things.
Weaponry is heavily influenced by the design goal that different weapons should serve different purposes - there's no 'best' weapon, merely better ones for different situations. Daggers, for example, tend to have the Unforgiving quality, which adds to damage and penetrative ability when used with the Exploit Weakness action (such as when sneaking up on an unaware opponent, or grappling), representing their use at close quarters against vulnerable foes. Rather than just doing less damage because they're small, daggers are valuable in a particular set of circumstances. Similarly, lances have the Cavalry quality, which makes them more effective when they're used from horseback.
And I agree that meaningful choices is important - it's something I'm passionate about.
Excellent.
PEOPLE, Bob, not PERSON. You have dominated this thread continuously which, in itself, obviates you're assertion that you don't care.
You are misreading my post. I don't care how he plays. But, if there is a game I'm interested in, like this new Conan game, I do care whether I like the rules are not. The 2d20 System fails to serve the Conan universe. I know you disagree. I am greatly disappointed that the game is going to use such a wacky system.
BTW, it is my thread. I started this thread. It should make sense that I would participate in it quite a bit.
I'm sure that you wouldn't be accusing me of participating too much if I were on here singing the praises of the 2d20 System, saying that it was the best thing since sliced bread.
HERE'S AN IDEA!
So, you publish the game as intended, with the 2d20 System. What about publishing (and selling) Conversion documents? I'm picturing inexpensive (B&W is OK) pdf's that can be downloaded. Cost would be a few bucks. In the conversion booklet, you run through the adventure or supplement and suggest how to run the game using X rules.
You game continues with the 2d20 System.
Those still playing Mongoose Conan can purchase a booklet that converts the game (rule focus) for them, making the game more interesting for them (and, maybe, slowly converting them to 2d20).
Make one for D&D 5E, if possible. Make one for Pathfinder and whatever other game system is requested a lot.
This seems like a way to bring in new customers who otherwise would not buy the game, right?
Thought on that?