Quickleaf
Legend
I wanted to share a thing from our game the other night that was pretty cool!
The group decided they wanted to interrogate 3 cultists they'd captured. But when they described getting to the guardhouse, getting the cultists separated into different rooms, splitting up into "good cop, bad cop" teams... I realized they were describing Law and Order: D&D Edition! They'd caught me very off guard.
Luckily, I had some time to whip something together. I used the skill challenge framework from 4th edition. And it ran great! We had a lot of cool character-defining moments, some real drama, some serious creepy cultist factor going. All in all, I was very proud of my players and of how I handled it.
I've attached a PDF of the mechanics in case anyone wants to use it as a template for their own scenes, or is just curious
The group decided they wanted to interrogate 3 cultists they'd captured. But when they described getting to the guardhouse, getting the cultists separated into different rooms, splitting up into "good cop, bad cop" teams... I realized they were describing Law and Order: D&D Edition! They'd caught me very off guard.
Luckily, I had some time to whip something together. I used the skill challenge framework from 4th edition. And it ran great! We had a lot of cool character-defining moments, some real drama, some serious creepy cultist factor going. All in all, I was very proud of my players and of how I handled it.
I've attached a PDF of the mechanics in case anyone wants to use it as a template for their own scenes, or is just curious
