Greenfield
Adventurer
I was shooting the breeze with an old friend tonight, as I often do. We were comparing notes on our campaigns, and he compained about one player's interpretation of a rule.
We decided to look it up, which lead to some more rules research.
As written, the Haste spell grants each recipient an extra attack with any weapon they are holding. That means that unarmed strikes and natural weapons don't get the benefit. My friend has a "super monk" in his game, and he doesn't like it, so that made him very happy.
The Expeditious Retreat spell adds 30 to the character's base ground movement, not to exceed double their normal base. This was the original dispute. He wanted it to be an extra 30 feet per round, but as written it's an extra 30 per move action. Hustle would add 60, Run (quad move) would add 120. He didn't like that.
According to the DMG and SRD, a Cloak of Charisma "grants the possessor" of the cloak the benefits. It doesn't actually have to be worn to get the stat boost, just carried.
Any of you have any unexpected finds in the rules?
We decided to look it up, which lead to some more rules research.
As written, the Haste spell grants each recipient an extra attack with any weapon they are holding. That means that unarmed strikes and natural weapons don't get the benefit. My friend has a "super monk" in his game, and he doesn't like it, so that made him very happy.
The Expeditious Retreat spell adds 30 to the character's base ground movement, not to exceed double their normal base. This was the original dispute. He wanted it to be an extra 30 feet per round, but as written it's an extra 30 per move action. Hustle would add 60, Run (quad move) would add 120. He didn't like that.
According to the DMG and SRD, a Cloak of Charisma "grants the possessor" of the cloak the benefits. It doesn't actually have to be worn to get the stat boost, just carried.
Any of you have any unexpected finds in the rules?