D&D 5E Assassinate

All the wizard needs to use his reaction is an attack that hits. This has nothing to do with whether or not he notices the assassin, himself.



So the assassin stays hidden for the duration of a single die roll? Is that what's bothering you? Because once the attack is made, it will either hit or miss. There is no third option. The attack roll determines whether the attack is a hit or a miss, so as soon as the attack is made (i.e. the moment the die is rolled at the table) this question has been resolved one way or the other.

This really gets to the level of abstraction in the D&D combat system and what the attack roll represents in the narrative. A lot of people that have written posts on ENWorld don't narrate every attack that hits as doing real physical damage. A "hit" needn't ever make actual contact to incur hit point damage. A character might experience a reduction in hit points because of the effort it takes to avoid a lethal blow, or have their resolve worn down by the attempts of their foe to strike them, the loss of that resolve represented by taking damage. Not until the final blow that drops that character to zero hit points is there any reason to narrate a "hit" as making physical contact. If you think about this, it makes a lot of sense. How many times do you think someone can be struck with a sword before they lose enough blood to fall unconscious? Probably not too many, and yet high level characters are able to absorb tens of "hits" from such a weapon with no impairment to their functionality. This is what the Basic Rules have to say about this issue:



So really the issue of narrating the "hit", and the logic of the resulting ability of a mage to cast Shield, is left entirely up to you as the DM, and any inability to credibly narrate these events is not due to any fault to be found in the rules as written, but is due entirely to a lack of imagination on the part of the DM.

Now you've jumped the shark, dude! When you are reduced to using "level of abstraction" to bolster you're otherwise counter intuitive, illogical BS, it's time to give it up. "Dungeon Masters describe hit point loss in different ways." So if I use a more simulationist approach as opposed to your abstractions, then the "hit" rule changes? Absurd! Your argument does not quote rules, it uses suggestions. My parting shot is simply this: People like me will never sit at your table and people like you will never sit at mine. Good riddance to this thread!
 

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Now you've jumped the shark, dude! When you are reduced to using "level of abstraction" to bolster you're otherwise counter intuitive, illogical BS, it's time to give it up. "Dungeon Masters describe hit point loss in different ways." So if I use a more simulationist approach as opposed to your abstractions, then the "hit" rule changes? Absurd! Your argument does not quote rules, it uses suggestions. My parting shot is simply this: People like me will never sit at your table and people like you will never sit at mine. Good riddance to this thread!

Good riddance indeed. Given this obnoxious tone, please do not post in this thread again. If you can't be civil, don't post.
 




Irrelevant. He should not treat any user that way, moderator or not. Please carry on without him.
 

...and the assassin being hidden at the start of combat does not imply he remains hidden after attempting to attack.

I agree. The issue of whether or not he remains hidden hinges on things like, does he stay in cover? Is there a darkness that the assassin can see through but the victin cannot, etc. What it does not hinge on is whether or not he is able to take reactions, nor does whether or not he notices the threat hinge on how fast he is.

Edit (Adding an example):

An assassin is hiding behind a boulder and surprises a target walking nearby. The assassin attempts to run out to stab the target. He loses initiative (maybe he stumbled over a small rock). Because of this the target is able to shake off his surprise and react as the assassin reaches him, even though he lacks the time to move or attack himself.

Being hidden and gaining surprise is not equivalent to being completely unperceived at the time the attack lands.

Do you really not see how that works, or do you just not like it?

Oh, in that example, just like I've described many times in this thread, the victim is no longer surprised as soon as he notices a threat. If he can see the assassin running toward him with a knife, he still takes the 'cannot act/react' penalty that he got for being surprised at the start of combat, but since he rolled a higher initiative and is able to use reactions, he can use a reaction against this attack, because he can see it!

If the attacker shot unseen from cover, then even though the (faster) victim is allowed to take reactions, he cannot react to that attack because he doesn't know about it, unlike the example where the assassin runs into plain sight to attack.

Simples. :)
 

I agree. The issue of whether or not he remains hidden hinges on things like, does he stay in cover? Is there a darkness that the assassin can see through but the victin cannot, etc. What it does not hinge on is whether or not he is able to take reactions, nor does whether or not he notices the threat hinge on how fast he is.



Oh, in that example, just like I've described many times in this thread, the victim is no longer surprised as soon as he notices a threat. If he can see the assassin running toward him with a knife, he still takes the 'cannot act/react' penalty that he got for being surprised at the start of combat, but since he rolled a higher initiative and is able to use reactions, he can use a reaction against this attack, because he can see it!

If the attacker shot unseen from cover, then even though the (faster) victim is allowed to take reactions, he cannot react to that attack because he doesn't know about it, unlike the example where the assassin runs into plain sight to attack.

Simples. :)

I would play it the same way in that example, but for different reasons. I've said before I think the difference between our interpretations is pretty minor in actual play.

I play surprise (or the effects of surprise if you prefer) as starting when the target notices a threat and ending as soon as the target is able to react to the threat (when the target's turn has passed and he gets his reaction back).

In that example:
The assassin succeeds on his stealth, so we know the target will be surprised if the assassin attacks. What happens next depends on initiative: If the assassin loses, the target is surprised when he sees the assassin, but has recovered by the time the assassin attacks. If the assassin beats the target on initiative, the target is horrified to see the lightning quick assassin running from behind a boulder and stabbing him before he even knows what happened. He saw the threat before the blow landed, but he was caught off-guard anyway.

What I like about basing it off initiative is allowing a scenario with, let's say, three assassins behind the boulder. If two quick assassins beat the target on initiative they are both able to use their Assassinate abiliites, but the third was too slow and so only makes a normal attack. I think it works really well.

In the case of an assassin who is completely hidden, it would have to be a very extreme example before I disallowed the target's reaction. An invisible, silenced, magically odorless bowman firing from point blank range might do it. Even then there are narrative ways to allow the reaction anyway: A stray leaf blows into the assassin's vicinity and stops when it hits him, giving the target just enough of a hint that he instinctively shifts his weight, causing the assassin's carefully crafted death blow to become a normal attack.

To each his own. :)
 
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Is it just me that thinks speed + stealth is a nice thematic enhancement to the assassin class?

What's missing is a class oriented way for assassins to boost their reaction times.
 

Or it shows the downside of not having comprehensive rules!

Would it have killed them to actually state when 'surprise' ends?

I have read it and understand it, I don't agree with it 100%, Assassin running from behind a rock (movement less than 30) I see the Initiative roll impact, I don't see it when the Assassin is using a Bow, has stealth and surprise but lost initiative. The Assassin fires the Arrow from 30 feet, takes less then a second for the arrow to hit but some how the victim wins the initiative and the assassin lost the autocrit. the victim does not know the assassin is there but wins the initiative

When the Arrow hits (in the back), the Assassin is no longer hidden, the damage is done, Roll Initiative

The Games that I'm in do it that way when we play 5.0, (we have never played an assassin running from a rock), we don't have assassins with an intelligence of 3 either
 
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